The film shows how to port a model of a weapon from cs: go to cs 1.6 together with the original model and texture ,animations step by step. If there were any errors in it or you would have any questions, please write.
Video tut: I apologize for the sound quality and my english but I do not have the conditions at home to record. Programs you need: -Crowbar link -GCFScape link -HxD link -VTFEdit link -MilkShape 3D link -Irfanview link -Blender link -The Blender Source Tools link
1.Open pak01_dir.vpk by GCFScape (File in common\Counter-Strike Global Offensive\csgo)
2.Open models->Weapons-> copy the model you want to convert (I chose the ak47)
3.Export the texture (my is in the materials->models->weapons->v_models->rif_ak47->ak47.vtf)
4.Expert the texture from .vtf file to bmp by VTFEdit (if you can't open because you have a problem with version use HxD)
5.Open the Crowbar and decompile copied v_model
6.Now you have to cut the v_ model into a part because it's too big to compile. I use MilkShape 3D to this job. Before cut resize the texture and set to the model(If you use my hand models, immediately mirror the model)
7.Now we have to save the animations to work properly. We enable Blender we import model and animations. We must export each animation separately.
8.Now we have to compile the model, we will need the .qc file for this, we can write it ourselves or use the decompiled model from cs16. We add or replace names for our models and animations.
9.Now it's enough to compile the model using a compiler (I used it MilkShape 3D)
10.If you have done everything right, you have a ported model to cs1.6
11.Warning If you want to have arms in the model, use my ported models or do it yourself.