CS2D mapping

A Tutorial for CS2D

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So CS2D mapping is really easy.
When you launch CS2D there should be an option for editor.
Click it.

It should take you to a screen with a grid.
There should be tiles in the left.
So select the tiles you want, click on the grid to place them.
After your done with that:
Go to the left top
Go into entities, place down info_T and info_CT for the spawns.

Then go into tools and test the map out, but you need to name it.
Heres all of the name beginnings you need for gamemodes:

con_ - construction mode
zm_ - zombie mode
de_ - bomb defuse
dm_ - deathmatch

After that you have a fully functioning map.

Posts

  • 1mo
    Phenixtri avatar
    Phenixtri Joined 10y ago
    Offline
    very lacking in detail here ..... there are loads of complex mapping methods omitted from implementing lua scripts, to stacking entities indirectly, to sprite placement, to custom tile sets. :/ ... O well not like anyone plays it anymore ... hell ive been outa the mapping and modding loop for it for over 6 years now
    • Agree x 1
    Oro

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Angery_Cat
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Difficulty Level
Beginner Difficulty

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Genre
Mapping

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Date Added
1mo
Date Modified
1mo

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