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Fixing "flat shade" bug - A Tutorial for Counter-Strike 1.6.

1. in model reference, put down all future additive/chrome parts in to bottom (if your model reference lowpoly, and you simple duplicate mesh). your future usp example:

view_hands
view_fingers
view_skin
slide
handle
magazine
silencer
%chrome/additive_name%

2. same way, but in .qc script (if you have multi-model references). paste all future chrome/additive parts in to bottom. example:

$studio "ref" "hands

$studio "ref" "weapon"

$studio "ref" "chrome"

GOOD LUCK ! BY: SCHIFF & CLASSY