- Crowbar Modding tools
- Valve's Goldsrc MDLDecompiler
- Npcha's StudioMDL (I've uploaded my version of GUI StudioMDL which functions with Npcha's which is better than the DOS UI one)
- Ctrl+C, Ctrl+V obviously.
- A few minutes of your spare time..
- So first of all you decompile the model with Valve's MDLDecompiler as usual
- Now open Crowbar tools and choose the .mdl file you want to decompile, make sure the output folder is located away from files dumped by Valve's MDLD
- Now go to the output file where crowbar put the decompiled files (the one you chose obviously) And Copy the reference .SMDs ONLY and paste them to a new folder
- Copy Valve's dumped .qc file to the new folder You've put the .SMDs in.Now you're in front of 2 ways, they're pretty much the same result, but I'll explain them anyway:1- First Method here is to compare the .SMD file names you copied with the ones in Valve's .qc file format and rename the .SMDs one by one and make sure to follow the same order in the .qc file2- The second method is to rename the references mentioned inside the .qc file to match the ones you decompiled with crowbar
- Now copy the Animation .SMD files into the new folder along with the texture files
- Now do the edits you want to the skin (like dead frames removal, re-origin, bla bla..)
- Recompile your .mdl again, but DOn'T use Valve's StudioMDL because it'll shift the UV again! So better use the StudioMDL I linked in the requirement section on top of the tutorial
- Lastly, enjoy your skinning! :D
If you've got any questions comment below and I'll try to answer asap, also please rate this tutorial to make it featured on the homepage for a few days so it'll arrive to all the modders in the site, also if you know any other Goldsrc modding community please share this tutorial there so we reach everyone possible!