Sven Model Color Remap Tutorial

A Tutorial for Sven Co-op

Updates

TutorialParentSubmitterStats
  • Added info on the new ability to apply remap textures to map entities

If your FGD lacks the "topcolor" and "bottomcolor" keyvalues for any model entity/npc turn off smartedit and add them.  Range from 0~255.

Sven5.13 update 1y
Playermodels and their portraits have the ability to have two colors that can be changed.  Most people are familiar with "dm_base" method, but here I will show a much more powerful method to give greater control for your color remaps.

5.13 Update:
as of the recent Sven Co-op update version 5.13 there was an update to allow any model entity or NPC that has remap textures to be controlled via "topcolor&bottomcolor" keyvalues using ranges 0~255.  This allows for wide variants of models without needing additional skin textures (adding to filesize) or multiple models as some people have done just for reskins.



While this video tutorial was originally written for just playermodels, the same methods apply for NPC/other model textures only without needing a portrait.

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This requires the use of the program "Tileset" which can be grabbed here:
https://www.jazz2online.com/download...tilesetpal-11/

Video:



NOTE:  You can preview the model remap feature with P2MV
http://gamebanana.com/tools/6112
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The303
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