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Dead Frames Removal

A Tutorial for Counter-Strike 1.6

Tired of dead frames .. Here's how to remove them

Hello there bananas .. Today i'm gonna teach you how to remove these annoying dead frames that u may encounter while making compiles .. It has been requested a lot and i finally have the time to do it ! :D

1. Requirements :

  1. Compiler/Decompiler "MS3D or HLMV, etc.."
  2. Notepad ++ (Default windows notepad actually works as well)
  3. Mouse/Keyboard :V

1. The Tutorial :

  • First of all you must decompile the model you have using a decompiler
  • Then right click the Animation sequence .smd file (usually named as Idle,Reload,draw...) and choose "Edit with Notepad ++" (or open it in the normal windows Notepad)
  • When the file opens scroll down till you find the line "time 0" and delete it with all the lines beneath it till you arrive to the line "time 1" and stop there
  • Save the file
  • Do the same with all the animations sequences
  • Compile the model using a compiler (i'd prefer GUI StudioMDL)
  • Enjoy your "Dead Frames free" model :)
  • Note that it may need to delete more "time" sequence lines .. You've to check how many dead frames are there and then delete them.

1.1. A Video Of the Tutorial :


This is my first Youtube Video so plz support me :D

Have Fun ! ^^
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    4y
    Posted by sasekM

    Posted by THePrince2231206

    Thats it?!
    Thanks a lot!!! :3

    Thank you verry much xd

    No need to thanks XD I did nothing l0ol
    General QASEM SOLEIMANI
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  • What the meaning of dead frames
    cs gameplay (love it)¤:)
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    good
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    "3. Mouse/Keyboard"

    Dangit! I'm using a D-Pad...
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    GR8! Now i can fix some dead frames in some CS:GO skins :D, but can you make another 2 tutorial, just like revamping (uv fixing), and rig weapons in CS:GO hands and animations, i also want to know about the handrig, thanks and have a nice day Bro! :D

    In development...
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    Some animations have more dead frames than others, it depends on how much recompiles and stuff, some anims don't have. It dosen't have to be always Time 1. Example when export cs go anims need to remove 3 dead frames instead of one on shoot anims etc, etc. Also this tut is already on gb, but in cs:s section.

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    Here's The video guys .. It's my first so support me .. 3NJ0Y
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    I think you can release it as CS:GO Ports studio's tutorial
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    Thats it?!
    Thanks a lot!!! :3
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He learned me in the first place .. Thnx :D

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