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Cycler entity submodel+light additional functions - A Tutorial for Counter-Strike 1.6

When you work with models in your map usually you use cycler entity, having a fiew submodels or model that can be light incorecly can be a pain to work with

Here im showing you some simple solutions that will improve your workflow.

Adding this line in your FGD under the cycler will help you switch your sub model on the go creating a new option to your entity attributes

body(Integer) : "Sub-Model" : 0

If you sometimes get a badly lit model in your map
you can change its light source with zhlt_copylight
(need Vluzacn's ZHLT v34)

Adding this line in the FGD to the cycler will create additional attribute for the light position
zhlt_copylight(string) : "Model Light Origin"

You can achiwe this by using SmartEdit but modyfing the entity in FGD will make this a lot faster and easier to work with