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# "Brushed" Art: Part 1 - A Tutorial for Counter-Strike 1.6

Version 2/Final2 6y
• - ``` New name!```
• - ``` Finally, deleted all the anti-optimization instructions```
• - ``` Actual info referring to the "Split Faces" tool (actually, only how to use it)```
Now can you change your mind, if you already have an opinion?

This is related to the Vertex Manipulation tool

Welcome to the noob's guide to vertex manipulation as I am partially a noob at it.

Thank you... now set it up, if you haven't already.

Alright, i guess we are ready to begin!

Many people say that Vertex Manipulation, when not used properly, causes errors. And i'm here to teach you how to use it properly.

There's one key thing for you to know:

If you want to literally bend brushwork to your will, use triangles, not cubes.

OK, let's go ahead onto the making of something i accidentally discovered:

Make a brush with dimensions like: 64x64, 32x32, 16x16, 128x128 etc. just keep the second number the same as the first one.

At first, it must have the null texture, in order for optimization.

OK, now, most of this can be done in the 3D view, so let's select our cube, and go to the always-hated VM Tool.

Alright, press the icon again if you still have the yellow and white dots, until you have the white ones, because those are the vertices themselves, and select them "diagonally" but only on one side:

My evil plan is working, muahaha! Now press Ctrl+F (without the +) and look what happens:

Ta-da! The faces are split, but do not enter the Select Tool, otherwise you're cancelling what you just did.

Go ahead with the other faces (only the sides, not the bottom and the top):

Ah, reminds me of my first box in 3ds Max...

Select the top vertices only:

Now, this is why i told you to install Jackhammer.

Find the center of the 4 vertices, and rotate them by 45 degrees, by holding right click.

The GIF is a bit different, but never-mind that. So you should get this:

And now, Alt+P, if it shows errors you probably rotated it under a bigger angle than 45, or you probably didn't split faces in the same direction, or perhaps you just didn't rotate it clockwise/counter-clockwise (depends how you cut the faces).

And if it's error-free, then you can proceed:

Select the brush, and copy them above each other, but one by one, and rotate them so they fit onto each other and act as a one single brush, which is in fact, this:

Quake quality, eh?

Just remember, if you want it smoother, the height should of the original brush should be re-sized in half, and you must rotate it a lot less (15 degrees, let's say, instead of 45).

GoldSRC Snowball
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> **Posted by Lord Canistra** > > > **Posted by [LP]Admer456** > > > > Wait, what? I said that keyboard shortcuts is the best workflow. See, when shortened, I actually meant "If you said that using icons is the best workflow, then you're wrong." Do we have a misunderstanding? > > Yes, it appears that we do. From the previous post: > > > **Posted by [LP]Admer456** > > > > And if you said that using icons rather than keyboard shortcuts is "hardly the best workflow", then you're very, very, very, but very wrong > > - I state that using icons (buttons) instead of keyboard is not the best option. > - You state that I'm "very, very wrong". > - From this I infer that you consider UI controls to be equal or superior to hotkeys. > > Which turned out to not be the case. So no problem there. Oh, wait I think I understood everything while I was thinking of a reply. I didn't notice the _,_ signs, my resolution is quite small. > **I can imagine a person who has never used those to be comfortable around Jackhammer**, _controlling everything through miniscule UI buttons instead of hotkeys_ , **but that's hardly the most efficient workflow.** Oh, I see. Well, then in that case we have the same opinions. My brain never managed to formulate anything which is put into a one sentence, so that is the problem.
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• Lord Canistra Joined 14y ago
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> **Posted by [LP]Admer456** > > Wait, what? I said that keyboard shortcuts is the best workflow. See, when shortened, I actually meant "If you said that using icons is the best workflow, then you're wrong." Do we have a misunderstanding? Yes, it appears that we do. From the previous post: > **Posted by [LP]Admer456** > > And if you said that using icons rather than keyboard shortcuts is "hardly the best workflow", then you're very, very, very, but very wrong - I state that using icons (buttons) instead of keyboard is not the best option. - You state that I'm "very, very wrong". - From this I infer that you consider UI controls to be equal or superior to hotkeys. Which turned out to not be the case. So no problem there.
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GoldSRC Snowball
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• Lord Canistra Joined 14y ago
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6y
> **Posted by [LP]Admer456** > > And if you said that using icons rather than keyboard shortcuts is "hardly the best workflow", then you're very, very, very, but very wrong, unless i misunderstood what you have said. Well then, please explain to me how wasting your time moving cursor around to switch tools or editing modes through UI buttons is more efficient than hitting hotkeys with your other hand. Because I seriously do not understand that. > **Posted by [LP]Admer456** > > I edited this reply 4 times now, and i also want to mention that the Ctrl+F method for this can be used for cylinders, which is useful for, because of texture alignment issues, this: > > ...and for many more things. You are essentially getting one step closer to functionality of a proper polygonal modelling tool. Also, I believe that this tutorial should not be deleted but rather improved, showing this alternative method. After all, you might want to create some concave shapes that would still require breaking brushes down into smaller pieces.
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GoldSRC Snowball
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