Let's see how to accomplish that!
NOTE: There's a tutorial on fixed sprites, but it has no photos, it's quite old and such (http://twhl.info/articulator.php?art=155), but that doesn't mean that it's bad, at all.
There are 2 ways of making "still" sprites: Using a Hex Editor or a Sprite Fixer (which I didn't quite test yet)
So we'll try way I'm used to:
Step 1.Install a Hex Editor, preferably XVI32
Step 2.Find, or, better, make a sprite using Step 3.Open XVI32, and open your desired sprite.Find the 8th byte (by going 0, 1, 2, 3, 4, 5, 6, 7, and 8)
A picture will probably explain it better:
Once you have saved the sprite
WarningsIf you don't set the X and Y axis (roll and pitch) to 1, or 0.1, the sprite will rotate in the X axis, that is, pitch. Of course, that applies to setting 03, the one which locks all the 3 axis. It happened to me once.
Additional infoThere are more types of sprites. Take a look at the quotation below:
"00 01 does something strange, don't use it at all. 02 fixes none of the axis - the sprite will be seen from the front.
03 fixes the X, Y and the Z axis - the sprite stands there like a wall."
Here are pictures (and a GIF for one) for each of them:
Above is the normal sprite, 02, which is a very good candidate for lights, like the glow effect which comes from bright lights. In fact, it can be used for distant stars if you feel like adding them into your night maps.
This is the 00 setting, it locks the Pitch, so if you walk close to it, it will disappear once you are on its top. It can be used for grass, bushes, planets in space maps, clouds etc.
This is the 03 setting, my personal favourite. You can rotate it as much as you'd like. I use it for the screens in maps with cinemas, or with any screens, such as a computer monitor's display. The best thing is, you can link up a lot of frames into a single sprite, and then make it a scene from a movie (your map would be bigger in size, but a lot better in creativity and design). It can also be used for clouds, and planets.
Believe it or not, I was only moving the camera sideways. Only.Yes, here's the infamous 01 setting, where the original author said not to use it. It just locks the pitch, but aligns the yaw to the center of the player, not the... well, the normal sprite aligns it entirely to the player's sight, and I don't know how to call that actually. So that would act as if the sprite was a tree! That's a good idea, use it for trees, and grass! However, the trees should be thin, without branches, otherwise, if a player runs by it, it would look like as if the tree was spinning very quickly. But not just that, you can use it for grass, too, and perhaps, umm, citizens? It saves you a lot of epoly, you know... and it has that 'photo-realistic' thing to it... since those are literally pictures of people.
And check out a video tutorial which i also made: Click on these yellow letters (new one coming soon)
What is it sprite? Too scared to face me now, huh? Ha-ha-ha-ha, it's a joke, I thought it would be funny, because sprites always look at you, and now they don't.