Rigging, Animating and Compiling a .MDL file

A Tutorial for GoldSrc Engine

Attention Gamer! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Glock18 points.
  • Post: Give Glock18 your thoughts on this Tutorial.
  • Vote: Help Glock18 win the Monthly Awards.
  • Rate: Give this Tutorial a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Tutorial.
  • Watch: Get notified when this Tutorial is updated.
Mascot

Sound fun?

Sign up

Already a Bananite? Login

I would like to introduce you to Larry. He's a crane. However, he's not a very happy crane. You see, his brother, Farry, is a rigged .mdl file with textures that can be used in the GoldSrc engine. Here he is moving around and enjoying life: Larry however, is simple a Milkshape .ms3d file with no textures and no hook! He cannot be used in CS :( In this tutorial, we will take Larry the crane and turn him from a plain, life-less being, into a fully animating, textured success! Download the tutorial and example files here: [DOWNLOAD TUTORIAL (692 Kb)](http://files.gamebanana.com/bitpit/gbtutorial.zip "DL") **SUMMARY** In the tutorial, I will go through 4 main steps to teach you how to make textured models in Milkshape, and then animate and compile them for use in the GoldSrc engine. I've marked the tutorial as Intermediate, as you should have a basic understanding of how _Milkshape_, _JHLMV_ and models in the _GoldSrc_ engine work. - Part 1 is all about making complex shapes in Milkshape - Part 2 goes through adding texture to your Milkshape model - Part 3 talks about everything to do with skeletons and animation - Part 4 is about compiling your _.ms3d_ model into a _.mdl_ file. If you haven't got these programmes already, please download them: 1. [Milkshape v1.8 +](http://www.milkshape3d.com/ "Milkshape") 2. [Jed's Half-Life Model viewer](http://www.wunderboy.org/apps/jhlmv.php "JHLMV") 3. [IrfanView](http://www.irfanview.com/ "IrfanView") They are important in the process of this tutorial, and Milkshape is a must. You will find all the files I used to make and compile Larry in the download. Start from scratch and follow through the instructions. Can you save Larry from a static life with no texture? **P.S. The above text was NOT the tutorial. Please download my .zip file with the link above named "DOWNLOAD TUTORIAL". Thankyou :)**

Posts

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Credits

Writer
Glock18 avatar
Glock18 avatar Offline
Member Joined 4y
1,765 points Ranked 2695th
26 medals 1 legendary 3 rare
  • Returned 5000 times Medal icon
  • Returned 1000 times Medal icon
  • Reached 50 subscribers Medal icon
  • Submitted 20 Maps Medal icon
  • Winter Worlds Mapping Contest Entrant Medal icon
  • Journey to the Center of the Earth Entrant Medal icon
Writing of tutorial and example files
Resources
CGTextures
Textures used in example file
Milkshape
Modeling programme which was used to make files

Submitter

Glock18 avatar
Glock18 avatar Offline
Member Joined 4y
1,765 points Ranked 2695th
26 medals 1 legendary 3 rare
  • Returned 5000 times Medal icon
  • Returned 1000 times Medal icon
  • Reached 50 subscribers Medal icon
  • Submitted 20 Maps Medal icon
  • Winter Worlds Mapping Contest Entrant Medal icon
  • Journey to the Center of the Earth Entrant Medal icon

Glock18 avatar
Glock18

Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Details

Difficulty Level
Intermediate Difficulty

Stats

Posts
2
Views
3,205
Date Added
3y
Date Modified
3y

Scores

90 bScore
9.4 Rating

5 voters

Sign up to access this!

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+

WiPs by Submitter

bcp.crwdcntrl.net tracking pixel