Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

How to make Transparent texture in our map - A Tutorial for Counter-Strike 1.6.

How to make a transparent texture in CS 1.6

Introduction ========= I searched the internet how to make something like this: ![6](http://files.gamebanana.com/img/ss/maps/546397c06b8e1.jpg "a") All I could find was > You must make a picture with a red background and white text. This is false! I tried this 5-6 times, this doesn't work. If somebody says you must do this to make this texture you, they're wrong. I ask the mapper taurus how to make it, he said: > Use this tutorial. This thing didn't help me at all, things up to here were wrong, so I went here and asked, one user helped me (his name is Zerotech). Essentially, you must learn some important things when you use photoshop, wally and valve hammer, without this you can't make a good logo like this: ![agaga](http://files.gamebanana.com/img/ss/tuts/thm_546e069f56e2c.jpg "agaga") Lets start. Programs to use =========================== - Photoshop, to create the logo with - Wally, for extracting .jpg pictures in a wad (and then put them in a map) - Valve hammer edition 3.5 (in the tutorial i use 3.5 valve hammer, if you use 3.4, just update your hammer) First step ========== 1. Open Photoshop 2. press File > New then this will appear: ![a](http://files.gamebanana.com/img/ss/tuts/thm_546e012305f6d.jpg "a") 3. Use the same settings as above, except make it a 400x400 square. 4. Now click Ok. 5. Make the background layer from background. ![ag](http://files.gamebanana.com/img/ss/tuts/thm_546e02c75fbf2.jpg "ag") 6. Make the white image black with the bucket tool. 7. Add text, the text can be whatever colour you want, as long as it is suitable (make the text big, at least 36 pt should do). ![aga](http://files.gamebanana.com/img/ss/tuts/thm_546e044b962ca.jpg "aga")![agagagaga](http://files.gamebanana.com/img/ss/tuts/thm_546e069f56e2c.jpg "hahah") 8. If you want the text to be more fantastic download fonts from: - http://refont.com/ - http://www.1001freefonts.com/ - https://www.google.bg/?gws_rd=ssl#q=photoshop+fonts - To put these fonts in photoshop, go to c:/windows/fonts/, and put the fonts here. 9. If you think you are ready, just save the image like name.jpg Second Step =========== In the first step, we made the logo and we saved the logo like name.jpg. In the second step we will export the image in wally! 1. Open wally. 2. Open a wad (the wad where you will export this image from). 3. It will be something like this (when you open the wad). ![agagag](http://files.gamebanana.com/img/ss/tuts/thm_546e08bb675e3.jpg "hahaha") 4. Drag the image you just made and drag the it to wally. 5. If you have done everything right up to here the image which you put in wally will look something like this. ![agaa](http://files.gamebanana.com/img/ss/tuts/thm_546e098a53d9f.jpg "ahahaha") 6. Save the changes and close wally and open valve hammer!! Final step ========== Now open Valve hammer and go to tools > Options > Textures, add the wad you just made. ![agagaha](http://files.gamebanana.com/img/ss/tuts/thm_546e0af51212d.jpg "aghah") 1. If you haven't put the wad in, click ADD WAD. 2. Go to directory of the wad and open it. 3. Click apply, then okay. 4. Now go to File > New, you will see this: ![aaagaga](http://files.gamebanana.com/img/ss/tuts/thm_546e0bf1e5f6e.jpg "agahaha") 1. Create something like a box: four walls, ground and ceiling. - This is a test which will show if this working or not, make something like this: ![agagaha](http://files.gamebanana.com/img/ss/tuts/thm_546e0ee4e76ff.jpg "agaha") 1. Add lights in this house or in your box by adding a light entity. 1. info_player_start in the box or in the house. 1. Make the box like a sky with a texture null and add 32 hollow 4. Outside should look something like this: ![agaa](http://files.gamebanana.com/img/ss/tuts/thm_546e106dd3b2f.jpg "ahaha") 1. Inside should look something like this: ![agagag](http://files.gamebanana.com/img/ss/tuts/thm_546e111c72898.jpg "aghahahahaha") 4. Add the texture inside the box, house, or whatever you have made, it could look like this: ![agaga](http://files.gamebanana.com/img/ss/tuts/thm_546e122a93b8e.jpg "hahaha") 1. Click on the textures. 1. Right click, then choose Tie to Entity 1. Search for func_illusionary - Render Mode: Additive - Nothing else I hope you liked the tutorial, the result will be something like this in the game: ![agaga](http://files.gamebanana.com/img/ss/tuts/thm_546e143f9282d.jpg "aha") That's all folks!
Login or Sign up to access this!
Login or Sign up to access this!

Comments

No comments yet!

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

DeYtH
GreenWallMapper
Tutorial creator
FIX
Devieus
fix some mistakes in the text, fix some sentences, fix some puctuantions.
Contributors
Zerotech
Helper

Author

Login or Sign up to access this!
Login or Sign up to access this!
Login or Sign up to access this!

Game

Login or Sign up to access this!

Category

Tags

Details

Difficulty Level
Intermediate

Share

  • 6.2k
  • 1
Login or Sign up to access this!

More from Submitter

More WiPs from Submitter

More Mapping Tutorials

arrow_back