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creating elevator(not func_door) - A Tutorial for Half-Life

like crossfire elevators

1. open hammer, click file and new map 1. create an object like on the first screenshot 1. select it and press ctrl + t and change it to a **func_train** 1. name it for example **t** 1. change its speed to 500 and select **first stop target** and write **p** 1. close it and select the entity tool, select **path corner** put one in **the middle of the train** 1. select it and press alt + enter name it **p** and select **next stop target** and write **p2** 1. click on **flags** tab and check next to **wait for retrigger** 1. close that tab and create another path corner in the place where you need the elevator to stop 1. select it and press alt + enter and name it **p2** and select **wait here** and write **3** 1. select **next stop target** and write **p** 1. close it and select the brush tool and create an object on the elevator 1. select it and press ctrl + t and make it **trigger_multiple** and select **target** and write **t** (the name of the train) 1. save it, compile it and test it!
  • Xx MAHA xX avatar
    Xx MAHA xX Joined 6y ago
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    5y
    I'm a non english speaker,but I understand your tutorial :)
    It's good
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    Devieus username pic Joined 11y ago
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    7y
    I made changes, check what I changed, learn it, and don't make another tutorial until you understand what the changes are.
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    Mantra
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  • Anonymous
    7y
    > **Posted by face_crusher** > > **Pros:** > > - sorry for bad english Pros mean a good thing... Honestly i have no idea what you are saying in this tutorial.
    • Dumb x 1
    • Disagree x 1
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  • 7y
    **note:** - sorry for bad english
    crush your face
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