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How to HEX And add NEW CS:GO Playermodels

A Tutorial for Counter-Strike: Global Offensive

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YES WE CAN ! (I've found how to make the voice workin)

You should ask: HOW IS THIS POSSIBLE ??? With KV files and a bit of hexing First of all you need to know that you can ONLY do it with your maps, HERE THE PAIN STARTS ! BUHAHAHAHAHAAA Needed Tools: - GCFscape (to extract) - XVI32 (to hex) - VTFEDIT (for textures) - Windows (NO REALLY ?) /!\ NOTE FOR 1: YOU NEED A -VARIENT MODEL /!\ 1: Extract the playermodel of your choice from the pak01_dir.vpk from "..\models\player" to the same folder in csgo's --------------------------- (I choose ctm_sas_variente ) 2: Same with materials located in "..\materials\models\player --> Your playermodel folder" (in my case ct-sas) 3: Remove unnecessary files except things like Upperbody/head/Lowerbody with -varientX or -varX (X is your letter) 4: Now change the last letter (E in my case) to a letter after F (I change it to H) 5: Go in each VMT file and do the same (mean change the -VarientX / -VarX to the same letter), and then modify whatever you want in these VTF files 6: Go back in "..\models\player" of your csgo folder, and by the way rename it to THE SAME LETTER YOU USED PREVIOUSLY, then open the MDL file with XVI32 7: At the top of the right panel go at the top you should see something like "IDSTI ***player/YOURMODEL_varientX.mdl" change the letter of the varient thing as the one you've used. 7.5: Go at the end of the file you need to find other VariantX files between the 3 last lines with the same names as the materials', you need to name them AS THE MATERIAL FILES YOU'VE RENAMED 8: ALMOST HERE ! 9: Create a new file in your MAPS directory, name it *YOURMAPNAME*.kv 10: Open it with your text editor and past this: //===================================================================== "YOURMAPNAME" { "name" "YOURMAPNAME" "imagename" "map-nuke-overall" "t_arms" "models/weapons/t_arms.mdl" "ct_arms" "models/weapons/t_arms.mdl" "t_models" { "THETMODELYOU'VEUSED (example: "ctm_sas_varientH")" "" "THETMODELYOU'VEUSED" "" "THETMODELYOU'VEUSED" "" "THETMODELYOU'VEUSED" "" "THETMODELYOU'VEUSED" "" } "ct_models" { "THECTMODELYOU'VEUSED" "" "THECTMODELYOU'VEUSED" "" "THECTMODELYOU'VEUSED" "" "THECTMODELYOU'VEUSED" "" "THECTMODELYOU'VEUSED" "" } } //============================================================ Run your map and ITS DONE ! now after that just pack these Models and Materials you've used Voices will use the sames as the model you've used, but DO NOT rename it as an other name before the VARIENT thing, or there 'll be NO SOUNDS

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  • Z00L avatar
    Z00L username pic Joined 8y ago
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    > **Posted by StopLosingAccount** > > This is confusing, is this an old tutorial or is it just really hard for me to understand? Yea ikr, I've made this at the beginning of CS:GO where my English was worst than ever... I think I should make a Video tutorial... EDIT: Done,
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  • StopLosingAccount avatar
    StopLosingAccount Joined 4y ago
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    This is confusing, is this an old tutorial or is it just really hard for me to understand?
    FINALLY, A GB ACCOUNT
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  • Azet avatar
    Azet username pic Joined 8y ago
    R.I.P. in peace
    5,315 points Ranked 1235th
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    Nice one!
    pr0 n00b
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