How to Make Simple Render

A Tutorial for Counter-Strike 1.6

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Tools Needed ================== - Photoshop/Gimp/Paint.NET - Jed Half Life Model Viewer - The (world) model - Background for render How ? ================= 1. Open the W model in JHLMV 2. Go to the fullscreen tab and choose the highest resolution 2. Take a good looking position of the w\_model and take a screenshot (by pressing PrintScreenSysRq button) 3. Open Photoshop, click File > new 4. Choose clipboard content as size with a transparent background 5. Paste the hatchet in the new document 6. Click on "Magic Wand Tool" and remove everything that isn't the hatchet 7. Open your Background for the render onto Photoshop and move it behind the hatchet in the layers panel 8. Right click on your hatchet layer and select "Blending Option". Use whatever effects you want, I'm using Drop Shadow and Inner Shadow to add some shadow on the hatchet, then just click OK. Now you're finished with the basics of simple rendering, then, a little touch of text, rotating the hatchet, and done! Okay, that's all I can show you today about simple rendering :D If you want to read the original tutorial, or you want to study more detail, I've prepared the .docx (Microsoft Word File) for you [LINK](https://www.mediafire.com/?3y1u55k1ukhirng "Link")
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    > **Posted by Alberto309** > > **Posted by Sir Rexius Sarcasticus** > > > "GIMP could work too but it takes ages to start up." > > I'm using Gimp on a Sempron 2400+ and 1 GB of Ram, and it starts up in 6/7 seconds. :\ > > Anyway, I use the same method to make renders for GoldSource models, and I prefer to use simple rule's method (Magic Wand and full res snapshot). > > Nice tutorial, by the way. :) Thanks :)
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    > **Posted by Sir Rexius Sarcasticus** > "GIMP could work too but it takes ages to start up." I'm using Gimp on a Sempron 2400+ and 1 GB of Ram, and it starts up in 6/7 seconds. :\ Anyway, I use the same method to make renders for GoldSource models, and I prefer to use simple rule's method (Magic Wand and full res snapshot). Nice tutorial, by the way. :)
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    You can skip step 2 and go straight to the editor, no need to get Paint involved here.
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    5y
    I would suggest Paint.net over Microsoft's default Paint program. GIMP could work too but it takes ages to start up. Also, I would suggest saving it as a .png or other lossless format as opposed to a compressed format.
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    @simple rule : It's a good tips, thanks for the feedback :D
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    2 Flaws I found here Point 2 ======= You can make the W model look larger using the fullscreen mode. Choose the largest resolution you can. Example ------- ![](http://files.gamebanana.com/img/ss/sprays/530dabdfa606e.jpg "") Results ------- ![](http://files.gamebanana.com/img/ss/sprays/530dabe6e759c.jpg "") Point 6 ======= DO NOT use "Polygonal Lasso Tool" to crop the W model, USE "Magic Wand Tool" is better. You can't crop some small parts using "Polygonal Lasso Tool" LooK ---- ![](http://files.gamebanana.com/img/ss/sprays/530dabc576ccf.jpg "") TIPS ==== Crop the part of the render that does not show the W model because it make the W model look smaller. The smaller the object in the render, the harder to see the object, therefore less people will view the skin & less download. ![](http://files.gamebanana.com/img/ss/sprays/530dad0db6058.jpg "") Put a chick in the render will make more people view the skin too, but it is NOT something we prefer :D
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    > **Posted by Harris** > It's a good idea to take a .bmp screenshot of the model or whatever and export the finished render as .jpg Yeah :) Well, if you want more detail, the .docx will work :) It also include bonus if you don't have w model :D
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    It's a good idea to take a .bmp screenshot of the model or whatever and export the finished render as .jpg
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