Maps Using ZHLT
In this tutorial, you'll learn how to compile maps for Counter-Strike.
Converting the .MAP files into .BSP file.
The BSP file is the Counter-Strike map file which it reads and load the
map in-game. A MAP file is, exported from the Hammer. Which is also a
source file of map.
The process of compiling the map is very simple and easy. Since, we're
going to use the ZHLT to compile the map, you'll gonna need to download
this (if you don't have it). The link to download is provided below.
- Zoner's Half-Life Tools (ZHLT) - ([Download version 3.4](http://gamerx.ucoz.net/load/counter_strike_1_6/tools/zoner_39_s_half_life_tools/18-1-0-12 ""))
& Installing ZHLT:
Download ZHLT from the (above) provided link. Save the package (ZIP) on
your PC anywhere.
Unzip the package and save it on your Hard Disk anywhere. Keep the root
directory (of ZHLT) intact.
Step 1: Create
a new document (TXT doc) in the ZHLT directory and name it anything for
now. Ex: Compiler.txt
TXT is the
extension of file. So, you don't need to add this.
Open the document and copy/paste the following lines inside it:
Now, in line #2, 3, 4 and 5, you'll have to replace the mapname
with the name of your map. Ex: mymap
Once done, save the document as Compiler.bat
file. This will change the document to a Batch file. (Use File >
Now copy/paste the exported map to ZHLT directory and run the Compiler.bat - It
will compile your map. Now wait till it finishes, depending on your map
Once finishes, you can check the log of compilation to make sure
everything goes well and is OK, now close the Compilation window.
You'll see the .BSP in the ZHLT directory. Now copy/paste this .BSP to
This tutorial ends here. Now you can compile your maps easily!