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Compiling maps using ZHLT

A Tutorial for Counter-Strike 1.6

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.MAP or .RMF to .BSP converting

Compiling Maps Using ZHLT


In this tutorial, you'll learn how to compile maps for Counter-Strike. Converting the .MAP files into .BSP file.
The BSP file is the Counter-Strike map file which it reads and load the map in-game. A MAP file is, exported from the Hammer. Which is also a source file of map.

The process of compiling the map is very simple and easy. Since, we're going to use the ZHLT to compile the map, you'll gonna need to download this (if you don't have it). The link to download is provided below.

Program Requirements:

  1. Zoner's Half-Life Tools (ZHLT) - ([Download version 3.4](http://gamerx.ucoz.net/load/counter_strike_1_6/tools/zoner_39_s_half_life_tools/18-1-0-12 ""))

Downloading & Installing ZHLT:

Step 1: Download ZHLT from the (above) provided link. Save the package (ZIP) on your PC anywhere.
Step 2: Unzip the package and save it on your Hard Disk anywhere. Keep the root directory (of ZHLT) intact.

Compiling:

Step 1: Create a new document (TXT doc) in the ZHLT directory and name it anything for now. Ex: Compiler.txt
TXT is the extension of file. So, you don't need to add this.
Step 2: Open the document and copy/paste the following lines inside it:

@echo off
hlcsg mapname
hlbsp mapname
hlvis mapname
hlrad mapname
pause

Now, in line #2, 3, 4 and 5, you'll have to replace the mapname with the name of your map. Ex: mymap
Step 3: Once done, save the document as Compiler.bat file. This will change the document to a Batch file. (Use File > Save As)

Step 4: Now copy/paste the exported map to ZHLT directory and run the Compiler.bat - It will compile your map. Now wait till it finishes, depending on your map size.
Once finishes, you can check the log of compilation to make sure everything goes well and is OK, now close the Compilation window.

Step 5: You'll see the .BSP in the ZHLT directory. Now copy/paste this .BSP to your _cstrike/maps_ folder.

This tutorial ends here. Now you can compile your maps easily!

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  • Anonymous
    access_time 5y
    **Notes:** - why whhen i finished compilling,the window said press any key to continue then i press any key but theres no .bsp file.theres only .log,.err and .wic files.pls help
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  • Danial Zahid avatar
    Danial Zahid username pic Joined 7y ago
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    Danial Zahid
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    access_time 6y
    > **Posted by TheNeXusCore** > > **Posted by PKGamerX** > > > > **Posted by TheNeXusCore** > > > > > Thank you SO much for this! I needed a detailed guide on compiling! > > > > Hmm... Why didn't you tell me then? -_- > > I'm sorry! I didn't know you would be creating additional tutorials! My mistake. I've to create next tutorials for VHE Guide (basics, Part 1)... :P
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  • Danial Zahid avatar
    Danial Zahid username pic Joined 7y ago
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    Danial Zahid avatar
    Danial Zahid
    Bug Zapper
    access_time 6y
    > **Posted by TheNeXusCore** > > **Posted by PKGamerX** > > > > **Posted by TheNeXusCore** > > > > > Thank you SO much for this! I needed a detailed guide on compiling! > > > > Hmm... Why didn't you tell me then? -_- > > I'm sorry! I didn't know you would be creating additional tutorials! My mistake. I'm not complaining... :P
    • Thanks x 1
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  • TheForgery avatar
    TheForgery Joined 7y ago
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    access_time 6y
    > **Posted by PKGamerX** > > **Posted by TheNeXusCore** > > > Thank you SO much for this! I needed a detailed guide on compiling! > > Hmm... Why didn't you tell me then? -_- I'm sorry! I didn't know you would be creating additional tutorials! My mistake.
    RIP TheNeXusCore
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  • Danial Zahid avatar
    Danial Zahid username pic Joined 7y ago
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    Danial Zahid avatar
    Danial Zahid
    Bug Zapper
    access_time 6y
    > **Posted by TheNeXusCore** > Thank you SO much for this! I needed a detailed guide on compiling! Hmm... Why didn't you tell me then? -_-
    • Interesting x 1
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  • TheForgery avatar
    TheForgery Joined 7y ago
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    access_time 6y
    Thank you SO much for this! I needed a detailed guide on compiling!
    • Agree x 1
    • Interesting x 1
    RIP TheNeXusCore
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