How to add (not replace) cars [GTA SA]

A Tutorial for Grand Theft Auto: San Andreas

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HOW TO ADD (not replace) CARS [GTA SA] ====================================== Did you ever want to add new cars to San Andreas without replacing the original ones? Most of you probably say it's impossible, but it's not. It's not very hard. DESCRIPTION =========== With this tutorial you will be able to add more vehicles to San Andreas without replacing them. I will show how to do it step by step. TOOLS YOU NEED ============== - [Vehicle Audio Editor Ultimate](http://gtasa.gamebanana.com/tools/5425 "") - [SA More Vehicles](http://files.gamebanana.com/bitpit/samorevehicles.rar "") - [San Andreas Handling Adder Ultimate](http://gtasa.gamebanana.com/tools/5427 "") - [ASI Loader](http://gtasa.gamebanana.com/tools/5424 "") - [San Andreas Limit Adjuster](http://gtasa.gamebanana.com/tools/5426 "") - [GXT Editor](http://gtasa.gamebanana.com/tools/4813 "") HOW TO: ======= 1. After you have downloaded all those plugins, extract them in your GTA San Andreas directory. 2. Then, download a car you want. The .rar archive will contain 2 files with .dff and .txd endings. Rename both files to a car name you want (I will use a Lamborghini car) so the files will have the follwoing names: **lamborghini.dff** and **lamborghini.txd**. 3. Download an IMG editing software (like [Alci's IMG Editor](http://gtasa.gamebanana.com/tools/3582 "") for example) and open your gta3.img file that is placed in your GTA San Andreas\models folder. 4. Click on **Import (remove if exists)** buttom and add your .dff and .txd files (in my situation, I'll add lamborghini.dff and lamborghini.txd file). 5. Now, Rebuild the archive and close Alci's IMG Editor. 6. Then open **SAlimits.ini** file in your GTA San Andreas directory and search for **Vehicle Models=212** line and then magnify the **212** to **213**. Now, save the .ini file and close it. 7. Open handling.cfg which is in your GTA San Andreas\data folder. There should be a readme file (in the folder of your car) that should contain lines that must be added in handling.cfg file. Example:
LAMBORGHINI 1390.0 3614.4 1.6 0.0 0.0 -0.15 75 0.80 0.79 0.51 5 265.0 18.7 23.0 F P 5.5 0.6 1 30.0 1.0 0.11 0.0 0.27 -0.08 0.5 0.50 0.2 0.02 15000 0 700003 0 1 0
You need to paste that line (from readme.txt) into your handling.cfg file. So now, find a category/group of cars and add your car's line (Lamborghini) there, save the file and close it. NOTE: Your line must have the same name like your .dff and .txd files. 8. Open up the vehicle.IDE file from GTA San Andreas\data directory and add your new "IDE" line from your car mod's readme at the end of the list. Instead of the name of the car you would replace, use your new name (LAMBORGHINI). And your cars ID will be 612. Save and close the file. 9. Open your carcols.dat file in the from the same folder. Add your new vehicle's name IN ALPHABETICALY (Lamborghini) and your car's carcols line (which can be found in the readme.txt too). 10. Open your cargrp.dat file in the same directory. And add your new car's name in a group of your choice. This will spawn the car in random places. 11. Open carmods.dat (again in the data folder). Add your new car's carmods line (line should be in the readme.txt again). Don't forget THE NAME. 12. Open VehicleAudioData.ini file in your San Andreas folder. There you will see lines:
[IDs]
Number\_of\_pairs=1
FromID\_1=400
ToID\_1=615
Magnify the **615** to **616**, like this:
[IDs]
Number\_of\_pairs=1
FromID\_1=400
ToID\_1=616
Then scroll down to the end and add this:
[612]
CarType=0
EngineOnSound=93
EngineOffSound=92
Unknown4=0
Unknown5=1
Unknown6=1
HornTon=6
HornHigh=0,943874299526215
DoorSound=2
RadioNum=5
RadioType=0
Unknown12=31
Unknown13=0
Unknown14=0
Unknown15=0
Unknown16=0
Of course, save the file and close it. 13. Then open HandlingAdder.ini file in the same folder. You will see this:
[CAR\_IDs]
411
Change it to your vehicles ID so it will be 612.
411]
index=11
fmass=1400
fTurnMass=2725,30004882813
fDragMult=1,5
x=0
y=0
z=-0,25
nPercentSubmerged=70
fTractionMultiplier=0,699999988079071
fTractionLoss=0,800000011920929
fTractionBias=0,5
nNumberOfGears=5
fMaxVelocity=1,22800159454346
fEngineAcceleration=0,00119999994058162
fEngineInertia=10
nDriveType=4
nEngineType=P
fBrakeDeceleration=0,00439999997615814
fBrakeBias=0,509999990463257
bABS=0
fSteeringLock=30
fSuspensionForceLevel=1,20000004768372
fSuspensionDampingLevel=0,189999997615814
fSuspensionHighSpdComDamp=0
fSuspensionUpperLimit=0,25
fSuspensionLowerLimit=-0,100000001490116
fSuspensionBiasBetweenFrontAndRear=0,5
fSuspensionAntiDiveMultiplier=0,400000005960464
fSeatOffsetDistance=0,370000004768372
fCollisionDamageMultiplier=1,02857148647308
nMonetaryValue=95000
modelFlags=1073750020
handlingFlags=12599296
frontLight=1
rearLight=1
animGroup=1
Change the 411 to the 612 at the top and save the file. 14. Now use GXT Editor to open american.gxt in your San Andreas\text folder. 15. Remember the name of the car. Find the table MAIN. 16. Add a new entry in MAIN from the button Entry->Add 17. Name your entry according to the name you used in handling.cfg and other files, mine is once again LAMBORGHINI. 18. Then, you'll see Entry Name followed by Value, which is empty. 19. Enter the name of your vehicle into the Value area. e.g. 2007 BMW M3 2.0, save the file and close. Congrats on doing it! If you have questions, feel free to ask.

Posts

  • 4mo
    nikku633826 avatar
    Member Joined 4mo
    it is compulsory to add a carmod line in carmod.dat, because it is not found on my car mod.
    Bananite
  • 1y
    Kirtan35 avatar
    Kirtan35 Offline
    Member Joined 1y
    Hi,Friend s.Can you tell me how to add new freiflats(not replace) and use them in trains using. SATL?  

    You can mailme here:

    kirtangoswami97@gmail.com
    Bananite
  • 1y
    Arman Ossi Loko avatar
    Arman Ossi Loko avatar Lurkin'
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    Posted by DA5426

    I have done everything but I can't find my car. I used id 612.

    It is pretty usual to hardly find the car if you placed it so that only specific people will drive it (e.g gangsters or police officers of a city). Maybe getting Crazy Trainer will help you (as it can spawn specific things with some hotkeys - not sure if it worked for new cars).

    The Deadviper avatar
    Mantra
    The Deadviper
  • 1y
    DA5426 avatar
    DA5426 Offline
    Member Joined 1y

    I have done everything but I can't find my car. I used id 612.

    Bananite
  • 1y
    I have 2 problems:

    1.The name of the car doesn't appear in-game when I enter it

    2.When I start the game this appears(also the car I added doesn't make any sound at all)"Exception ERangeError in module VehicleAudioLoader.asi at 0001531F.Range check error."

    Please help!

    Bananite
  • 3y
    Arman Ossi Loko avatar
    Arman Ossi Loko avatar Lurkin'
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    > **Posted by Tinja Buster**
    >
    > i have one Problem,the people who make the car mod doesn't give me the carmods.dat code
    >
    > EDIT:after adding another car,the game crashed when loading

    What version of San Andreas do you use? Re-check everything to see if you made something wrong.

    It fully worked at me so it should work at others either.
    The Deadviper avatar
    Mantra
    The Deadviper
  • 3y
    TheGraySeed avatar
    Member Joined 4y
    266 points Ranked 14377th
    i have one Problem,the people who make the car mod doesn't give me the carmods.dat code

    EDIT:after adding another car,the game crashed when loading
    It's Huuunoon
  • 4y
    mefumett avatar
    mefumett Offline
    Member Joined 4y
    **Pros:**

    - is there a facebook address, Please. Help me!I'll be crazy
    Bananite
  • 4y
    Arman Ossi Loko avatar
    Arman Ossi Loko avatar Lurkin'
    Admin Joined 10y
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    > **Posted by mefumett**

    > **Cons:**
    >
    > - why?

    Because of my internet. If I wanted to make a video about the tutorial, I would do it already.
    The Deadviper avatar
    Mantra
    The Deadviper
  • 4y
    mefumett avatar
    mefumett Offline
    Member Joined 4y
    **Cons:**

    - why?
    Bananite

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Arman Ossi Loko avatar
Arman Ossi Loko avatar Lurkin'
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