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Trigger at round start - A Tutorial for Counter-Strike 1.6

Trigger things at roundstart

So yeah...you found a cool sound and you don't know how to play it at round start?(just like in de_westwood).

Then no problem, you just came to the right place !

Before starting, I assume you have the basics of mapping (making brushes etc) and the slightest idea of how to use entities.

I've seen lots of mechanisms that trigger something on roundstart such as : 

-func_tracktrain starting ON like de_westwood

-a func_pushable triggering a trigger_multiple with the pushables flag on 

However nothing was easier than this one I am going to introduce you to.

READ HERE TO GET TO THE POINT

1. Somewhere outside the visible part of your map build a func_door. 
2. Thick its start open flag
3. Go to target and write there the name of your entity to be triggered on round start.

WARNING ! : This mechanism will work after the first restart of your server