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[VHE] Making an oldskool de_aztec bridge - A Tutorial for Counter-Strike 1.6

Just redistributing an old tutorial

This tutorial will teach you how to make an old-school de_aztec bridge. (shoot through, but walk-over) ====================================================================================================== Firstly, make your area where the bridge will be. Then, create a ramp that goes about a third of the way along. Now align it downwards. Copy this and turn it around. Put it symmetrically at the other side. Now just match them up with a cuboid brush. Now, apply a suitable semi-transparent texture [{] to all three brushes. It should look like this: ![]( "") **IMPORTANT:** Now, select all three brushes, and copy (CTRL + C) and paste them somewhere outside the visible map. Now, select all three brushes of the bridge you were working on before, and press CTRL + T on your keyboard. In the entity class box, type func_illusionary. Give it FX Mode "Solid" with FX Amount "255": ![]( "") Now, go back to the second bridge you put outside the map. Select all three and go to the texture application tool. Type in "clip" and select the clip tool texture: ![]( "") Now, place the second bridge exactly on top of the first bridge, like so: ![]( "") Now, finalise your other map touches and compile. My finished test map: ![]( "") Thank you and good luck! Eraser - [email protected]

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