Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
CS:GO Basic Mapping
- A Tutorial for Counter-Strike: Global Offensive
Welcome! First of all, what sort of mapper are you?
I suggest watching all of them. The first will get it all setup and will show you how to play your first map in-game. This stage is always boring, because you will be wanting to make the next Dust2 (wouldn't that be Dust3?!). After all 3 videos, you'll be on your way.
VETERAN MAPPER BUT NEW TO CS:GO!
Watch the first video for a no-frills guide to getting your map up and running in the game, as it is a bit different to previous source-based games.
EXPERIENCED CSGO MAPPER LOOKING TO IMPROVE THE GAMEPLAY / LOOKS OF CS:GO MAPS!!!
This tutorial series isn't for you. It shows the basics. Sorry. But hey, you might still enjoy the tutorials! You masochistic person.
### Part 1 - Setting up the editor and getting your first map in-game.
### Part 2 - Basics of mapping.
### Part 3 - CS:GO specific entities.
Good guides, for dev work I just pref no to have to run the RAD part of the compiler so i choose not to add light before later.. (you prob know) how you do this is:
Press F9 -
Uncheck "Don't Run Game after compiling"
add "-tools" to the line in the bottom
Set "Run RAD" to "NO"
run your map
then open dev console and type "sv_cheats 1"
and then "mat_fullbright" 1
this lightens up your whole map and saves you ALOT of time, because it takes sooo long to compile all the lights you'll need :)