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Shows you how to compile stuff for CS:S with 3ds Max :V
Note: instead of opening 'counter-strike source shared.gcf', open 'common/counter-strike source/cstrike/cstrike\_pak\_dir.vpk'
Note2: the compile tools are now in 'common/counter-strike source/bin', put GUIStudioMDL.exe there and have the orange box path point there; decompile tools still go in the sdk folders.
Note3: instead of using the SDK, there is also a 'hlmv.exe' file in the bin folder you should use for the model viewer.
Note4: before being able to use the weapon in game, make a new folder in 'common/counter-strike source/cstrike/custom/', this will be your new cstrike folder, so in there you should have materials, models and everything else related to the skin.
GCFScape .vtf plugin MDLDecompiler GUIStudioMDL & 3ds Max plugins
> **Posted by AnonFriction**
> Thanks for this tutorial, but every time I try to do something with MDLDecomplier or GUIStudio they stop responding. Does just wondering does anyone else have that problem?
> **Posted by Hydraslaught**
> what about animating weapons urself? Millenia make a tutorial how you can import custom animations!
Nah had a Project made up a couple months ago with my study to go over every part of getting a something in game from base modeling to end animating/compile but seems mil has beat me to it :p
Seems it became obsolete now :p
> **Posted by Rafael De Jongh**
> Lol you've now done everything what I was planning to do xD
> Damn Ninja :p
what about animating weapons urself? Millenia make a tutorial how you can import custom animations!
PS: dont hesitate to make millenia tutor of the month