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Moving doors with transparent glass
- A Tutorial for Counter-Strike 1.6
5- Then now create the glass (which must be the same size as the hole in the door) and fill the hole with it.
6- Make another small cube with "origin" as the texture and put it (looking from the top view) in the same place as the first one but change it's height a bit so you can select it later.
7- Select the first origin cube with the door and right-click them and choose Tie to Entity, now in there select "func_door\_rotating" and name it door1.
8- Select the glass and the other origin cube and do the same as the previous step (right-click --> Tie to Entity
--> "func\_door\_rotating") and change the name to glass1, but before closing the window scroll down a bit until you see a option called Render Mode so click it and change the value to Texture and finally change the FX Amount to 150 (so it will be half transparent).
You can see in the screenshots that my door have 2 glasses but is the same process to add more (only that you have to name the other glasses with a different number like glass2 or just another name).