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Hack and Compile
- A Tutorial for Counter-Strike: Source.
Learn to slap a model onto a different set of animations.
Required programs:
==================
- [Studio Compiler](http://www.chaosincarnate.net/cannonfodder/cftools.php?program=studiocompiler "")
You can install this anywhere, just make a shortcut to it somewhere accessible.
- [Cannonfodder's SMD import/export plugins](http://www.chaosincarnate.net/cannonfodder/cftools.htm "")
Put these in your 3DS Max plugins folder. There are plugins for all versions of Max, both 32 and 64-bit so make sure you get the right ones.
- Source SDK
Part one: Setup
===============
Part two: The Hack
==============
Part three: The Skin
====================
Part four: The Compile
===================
StudioMDL batch:
> "C:\Program Files (x86)\Steam\steamapps\UserName\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\UserName\counter-strike source\cstrike" mdldecompiler.qc
pause
Thanks! Now I know how to compile right, but when I go in game it's left handed, the slide doesn't pull back, and I don't see any magazine going in. :|
Edit: I got it to work.
Hey Haus can I ask would I be able to use this tutorial to de-rig a model that has a sleeve compiled with it and remove it, then recompile with css rigs? is that possible? or do I need original qc. files?