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Added a window confirming your launcher method when you choose a game for the first time
Disabled launcher options for DBFZ since mods only work when launched from the exe
A dialog window should appear for each game after the update to make users aware that the launcher options exist. Launching with the Steam shortcut will make GGS stop asking to confirm using the RED parameter.
If your game already contains mods, it would be best practice to move them into the Mods folder for the specific game, accessed by pressing the Open Mods Folder button. Separate mods by folder. The mods list is generated by taking those folder names. Make sure you do this since when you get to the building process, the ~mods folder will be erased.
When you first open the exe, you'll get a message saying to install .NET 5 Desktop Runtime if you don't already have it installed. Please do so if that's the case.
Next thing you want to do is choose the game that you wish to mod from the dropdown menu, then click the Setup button. From there you would just have to select the specific game exe that it's asking for. Once you do that, Unverum will handle the rest and let you know when setup is completed.
Before you can manage and load some mods, you have to install some.
There are 4 methods of doing this:
Using the built in Mod Browser tab to download mods found on GameBanana
Using 1-click install buttons (once they're added in) from browsing mods directly from the GameBanana website
Downloading mods from other websites such as Nexus, VideoGameMods, or Alt. Downloads from the browser and extracting them straight into your mods folder which you can access by pressing Add Mods > Open Mods Folder
(Mostly for mod creators) Press Add Mods > Create New Mod, choose a name and a single .pak file to automatically create a mod folder and put that .pak inside
Managing mods is as simple as dragging the order of the rows to prioritize the top and enabling which mods you want in the build. Once you have your desired loadout, make sure to click the Launch button.
WARNING: Every time you click Launcg, Unverum deletes everything from the ~mods directory during the building process so make sure to backup or move any projects or mods you have in there before setting up Unverum.
Unverum also supports auto updates for mods downloaded from GameBanana using the built-in browser or the 1-click install buttons. Click the Update Mods button for Unverum to check if any are available for the currently selected game.
Self updates for Unverum are also supported so you don't need to keep checking back here to see if you have the latest version. These are checked every time on launch.
5.Game Specific Functionalities
5.1.Dragon Ball FighterZ
Included in the Unverum download is Lean's materials that some DBFZ mods utilize. It would be best to keep that as the highest priority as enabled. Note that the Costume Patcher mod is integrated with Unverum. On setup, the exe is patched and the placeholder costume files are always placed as the lowest priority on build.
5.2.My Hero One's Justice 2
Only implemented with My Hero One's Justice 2 is the option to undo the setup by clicking the Setup button again. This will rename the pak and sig files so that mods can no longer be used.
6.1.Are music/splash/movie mods supported?
Yes. It'll look for .awb, .mp4, .bmp, .uasset, and .usm files to replace within the Content folder. The files will be replaced only if they have the exact same name.
6.2.Is this safe? My antivirus is getting set off.
Yes this application is safe. Antivirus tends to trigger false alarms, especially due to it needing to be connected to the internet in order to be compatible with 1-click installations. You can check out the source code for yourself if your suspicious of anything as well.
6.3.Why won’t Unverum open?
I made it so only one instance is running at a time so if it’s already running, the app won’t open. Check to see if you can end the process in task manager or even restart your pc if you don’t know how to do that.
6.4.Why doesn't Unverum have permissions to copy over files?
Try running as administrator or checking to see if any antivirus is preventing the application from operating on files.
Why does it have to delete and copy everything over again in the ~mod file everytime you click launch? It seems so clunky and causes it to take forever to launch the game with the mod manager compared to just launching the modded game normally without it.