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New menu for selecting the two most important options, logic and difficulty. These can be bypassed by holding shift or the journal button.
Logic may now require you to set session flags (e.g. clutter switches) to proceed. Additionally, it will not place rooms which may be impossible to complete in reachable session flag configurations.
New difficulty options: Easy and Master. Clarified meaning of difficulty levels.
Custom maps may now specify their own rulesets
Certain text entries which are not randomized dialog will now be randomized via a mad-libs format
Added ability for mods to group levels into custom toggleable sets
Added lives and scoring for endless mode. Set-seed is much more punishing than random-seed.
Mods can now specify music tracks and collectable names to be used by the randomizer
If you collect a collectable from which you cannot return, you will be bubbled back to your spawn point
Dialog will now only be shuffled within spoken/non-spoken pools
Support for teleport logic from several more helpers
Added random seed toggle for when you want a random seed every time
Added 4 standardized rulesets for common play and speedrunning
Version, ruleset, and hash are shown on chapter complete screen
Added randomized heart text
Added German translation. Thanks Monika!
Randomized spinner colors
Many many impossible situations corrected
Collecting a cassette will no longer disable cassette blocks for the rest of the level
Prevent the player from re-entering rooms which should not be re-enterned, like Theo and Badeline fight rooms
Errors during level generation will no longer crash the application
Generate random conglomerates of your favorite maps!
This is a mod for Celeste that automatically generates randomly
constructed maps by treating each room as a building block that can fit
against certain other rooms in designated ways.
offers a plethora of customization, allowing you to select your skill
level, how many dashes you would like to play with, which maps to draw
rooms from, and more. You can even make it work with your custom maps!
Here's a random idea i had: keysanity Basically it would be like pathway but there are a lot more keys/keydoors, forcing you to go out of your way to find keys more often (this is inspired by the keysanity mode in the link to the past randomizer) Anyways, this is a great mod and I love playing it!
So, there's an Endless Mode, now, huh? Unfortunately, my puny laptop can't handle Celeste mods without lagging like crazy, but hearing about that got me thinking...
What about an Arcade Mode? Start with a set number of lives, gain points for collecting Dash Crystals, clearing rooms, and (obviously) collecting berries; grab enough red berries simultaneously or enough points to get a 1-Up, with all berry locations having a random chance of spawning a Gold Berry (clear a set number of rooms for a *MASSIVE* score bonus - but if you die while holding it, it's an instant Game Over) or Moon Berry (automatic x-Up, where x is set on the randomizer menu)?
I know it's probably *WAY* too ambitious and is just wishful thinking. But if it's possible, I think it'd potentially be a *REALLY* fun mode for those like me who have 1). Gotten most or all of the Golden Strawberries in the vanilla game (I mostly play on my Switch, and am currently working on Farewell's Golden Strawberry - the last berry I need for 100%), and 2). Enjoy a good, arcadey, endless score-attack style game every once in a while.
- Rainbowmon of the Care-monic Spirits
P.S. First post on GameBanana - hopefully one day I manage to get my hands on a gaming PC so I can play Celeste mods and post more.
Have you been working to make D-Sides work with this, right? I ask because, every single time I play w the Randomizer, there's at least 1 dialogue from 9D (from the subchapter Depression more exactly) and yesterday I got one from the Fastbubbling tutorial X3
What an interesting mod! I've been playing it since yesterday. Are you planning something for the labyrinth mode? It would be great to have berry rooms and collecting all would either finish the run or spawn a heart so you can finish it.
I am speedrunning this mod, is fantastic (1:31 is my pb in ruleset a), the only thing that is anoying are some rooms whit a lot of entrances, because you have to try all of them, especially some of chapter 5
Super cool map. It's a fun change from playing the same sequences of rooms over and over again, and I love sneaking in theo or a jellyfish where they're not supposed to go.
I'm pretty sure I got softlocked at one point though. I entered the big key room of farewell from the bottom, checked the top left exit, died, and then respawned at the top left corner, making it impossible to get back down since I didn't have a jelly.
Unfortunately I didn't think to record the seed at the time. Without the seed, the settings probably don't matter as much, but here they are. Custom rules, farewell, c sides, and epilogue selected, repeat rooms & enter strange holes off, logic pathway, length enormous, dashes one, and difficulty perfect.