GameBanana shows no ads to members. Sign up now!
Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

Celeste Randomizer

A Modding Tool for Celeste

Updates

Version 0.4.0 9d
  • Addition Added randomized dialog
  • Addition Added actual goals to the labyrinth mode, where you have to collect gems
  • Addition Added configuration for badeline launches, so more rooms (think: 7b heart) can be used
  • Addition Added tons of softlock and cheese prevention
  • Addition Tweaked many levels to be possible in more directions
  • Addition Add options controlling beams illuminating the path and room darkness
  • Addition Add option to spawn golden strawberry
  • Addition New icon!
  • Tweak Theo may now be left behind
  • Tweak Reset summit flags for each room
  • Tweak Changed the way pathway mode computes level length, adding the possibility of balancing in the future
  • BugFix An infinite number of bugfixes
(this also includes the changes from 0.3.0, which I forgot to write a changelog for)
Version 0.2.0 16d Addition5 Improvement BugFix4

Generate random conglomerates of your favorite maps!

This is a mod for Celeste that automatically generates randomly constructed maps by treating each room as a building block that can fit against certain other rooms in designated ways.



It offers a plethora of customization, allowing you to select your skill level, how many dashes you would like to play with, which maps to draw rooms from, and more. You can even make it work with your custom maps!

For more information, check out the project page at https://github.com/rhelmot/CelesteRandomizer

Files

Sign up to access this!
  • Fleofl avatar
    Fleofl Joined 3mo ago
    Offline
    222 points Ranked 56,294th
    12d
    Very cool mod. Found a bug. When you get the final room of prologue and finish it, the game crashes. You may want to disable this room. Great Job on the mod.
    Bananite
    URL to post:
  • xWyvernx avatar
    xWyvernx Joined 13d ago
    Offline
    13d
    What an interesting mod! I've been playing it since yesterday. Are you planning something for the labyrinth mode? It would be great to have berry rooms and collecting all would either finish the run or spawn a heart so you can finish it.
    Bananite
    URL to post:
  • blacknole avatar
    blacknole Joined 15d ago
    Offline
    15d 14d
    I am speedrunning this mod, is fantastic (1:31 is my pb in ruleset a), the only thing that is anoying are some rooms whit a lot of entrances, because you have to try all of them, especially some of chapter 5
    Bananite
    URL to post:
  • Baldtolo avatar
    Baldtolo Joined 15d ago
    Offline
    15d
    I want to suggest a thing for this randomizer:

    Would it be hard to code a little arrow pointing to the exit of the room, so having to try multiple exits doesn't slows down this randomizer's speedrunners?
    Bananite
    URL to post:
  • globglogabgalab avatar
    globglogabgalab Joined 1mo ago
    Offline
    15d 14d
    Super cool map. It's a fun change from playing the same sequences of rooms over and over again, and I love sneaking in theo or a jellyfish where they're not supposed to go.

    I'm pretty sure I got softlocked at one point though. I entered the big key room of farewell from the bottom, checked the top left exit, died, and then respawned at the top left corner, making it impossible to get back down since I didn't have a jelly. 

    Unfortunately I didn't think to record the seed at the time. Without the seed, the settings probably don't matter as much, but here they are. Custom rules, farewell, c sides, and epilogue selected, repeat rooms & enter strange holes off, logic pathway, length enormous, dashes one, and difficulty perfect.
    Bananite
    URL to post:
  • Leftie avatar
    Leftie Joined 4mo ago
    Offline
    17d
    One other thing to add would be an end in the labyrinths. There’s usually no heart or end cutscene, and you just endlessly wander, so adding a heart room somewhere would be nice to close the labyrinths
    Bananite
    URL to post:
  • This is really clever and fun to explore! I'm giving you all the points I have for this.
    hi
    URL to post:
  • Monika523 avatar
    Monika523 Joined 2y ago
    Offline
    755 points Ranked 43,139th
    11 medals 2 rare
    • Became a Game Pioneer Medal icon
    • Returned 1000 times Medal icon
    • One month a member Medal icon
    • Thanked 5 submitters Medal icon
    • Returned 100 times Medal icon
    • Submitted 5 Maps Medal icon
    17d
    Pretty buggy as of right now. But really fun, especially for races!
    :thinkeline:
    URL to post:
  • woxens avatar
    woxens Joined 1y ago
    Offline
    18d
    It loaded the outside of the house from epilogue and when I entered it the game crashed. 12/10
    Bananite
    URL to post:

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Key Authors
rhelmot
rhelmot Joined 18d ago
Offline
532 points Ranked 45,957th
Translators
Monika523
Monika523 Joined 2y ago
Offline
755 points Ranked 43,139th
11 medals 2 rare
  • Became a Game Pioneer Medal icon
  • Returned 1000 times Medal icon
  • One month a member Medal icon
  • Thanked 5 submitters Medal icon
  • Returned 100 times Medal icon
  • Submitted 5 Maps Medal icon
German
Contributors
UltraMarlin
UltraMarlin Joined 11mo ago
Offline
196 points Ranked 58,211th
Brokemia
Brokemia Joined 11mo ago
Offline
312 points Ranked 51,683rd
6 medals 1 legendary 1 rare
  • Returned 5000 times Medal icon
  • Returned 1000 times Medal icon
  • Returned 100 times Medal icon
  • One month a member Medal icon
  • Became a Studio Leader Medal icon
  • 6 months a member Medal icon

Submitter

rhelmot avatar
rhelmot Joined 18d ago
Offline
532 points Ranked 45,957th
rhelmot
Creator
  • Paypal Donate
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

License

The MIT License (MIT)

Copyright (c) 2020 rhelmot

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Details

Homepage
github.com

Attributes

Compiled Language
C#

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Best of the Banana
    Featured on Jul 30 2020
  • Best of Yesterday
    Featured on Jul 29 2020
  • Today's Pick
    Featured on Jul 28 2020
  • 10
  • 236
  • 24.3k
  • 17
  • 18d
  • 18hr
  • 9d

More Other/Misc Tools