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P4GMOdelConverter - A Modding Tool for Persona 4 Golden (PC)

Updates

P4GMOdelConverter 1.6 1y
  • Addition Auto-Convert SMD/DAE/FBX to FBX with Noesis (use -fbxascii for better compatibility, or -fbxoldexport to load a custom animation)
  • Addition Animation presets for P3P/P4G Personas
  • Addition Add/Remove/Rename Animations by Right Clicking
  • Addition Choose whether to view models in Noesis or GMOView
  • BugFix Fixed bug preventing importing animation set
  • BugFix Separate MDS and _P4G.MDS generation to prevent freezes
This version adds support for custom animations. If you import an animated FBX with the -fbxoldexport -fbxascii settings, it will be included in the output MDS. You can then load it into the program with either the Import button or by generating a _P4G.MDS with it.

To have multiple custom animations with the base model still in T/A-Pose, export the set, load your default posed model with no animations and then import the animation set again.

It also shouldn't hang anymore if a MDS/GMO fails to generate.
P4GMOdelConverter 1.5.2 1y Adjustment2 Overhaul

A tool for creating working P4G custom models

Convert GMO/FBX model to MDS text file
  • Output P4G-compatible MDS with meshes split up into their own "parts"
  • (Optional) Convert FBX directly to GMO before MDS (may improve compatibility)
  • (Optional) Exclude animations or textures/materials from P4G MDS (for testing geometry)
  • (Optional) Extract TM2 texture files from GMO (for MDS to reference when rebuilding GMO)
  • (Optional) Load animations from GMO for re-ordering/renaming/rebuilding
  • (Optional) Rename underscores to spaces in bone names (except "_Bone")
    Improves compatibility with GMO animations when converting from FBX
  • (Optional) Specify the bone weapons attach to for battle models
Convert MDS text file to GMO model
  • Auto-Convert non-TM2 textures referenced in MDS to TM2
  • Output GMO rebuilt from input MDS
  • Updates MDS file before converting with new animation names/order
  • (Optional) Run generated GMO through TGE's tool to fix compatibility with P4G PC
  • (Optional) Automatically view generated GMO in new GMOView window
    Might not work with P4G PC "fixed" models, use Noesis instead
Re-order MDS animations on the fly
  • Move animations up and down by name in animation list
  • Update last generated/opened MDS files with new animation order
  • Export current animation set to MDS file
  • Load animation set from MDS file
  • Choose a preset to auto-rename animations for P3P/P4G protags, party members and some bosses

Latest Update (v1.5.1)
  • Added auto-rename presets
  • Corrected player_body_Bone name not being fixed
Known Issues
  • Card disappears for P4G party members
  • Meshes weighted to Bip01 Head_Bone often don't work for yet unknown reasons
  • RipperzKOF avatar
    RipperzKOF Joined 9mo ago
    Offline
    9mo
    I can't get the textures to load after putting it though mds then back into gmo
    Bananite
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  • EcchiAngel avatar
    EcchiAngel Joined 1y ago
    Offline
    782 points Ranked 45,666th
    1y
    Is there a way to convert a pmx file through this tool, as I've been fumbling around and I don't see anything working, I've attempted some converters to turn my pmx into a obj or fbx then run them through the tool, but I lose the model in the process somehow. Am I being an idiot?
    Bananite
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  • Chaddy Chan avatar
    Chaddy Chan Joined 1y ago
    Offline
    753 points Ranked 45,994th
    1y 10mo
    I am going to do a Big Mod and this will prove useful, thank you for this tool, btw I can't wait for the next 4/20.
    Bananite
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  • AoM avatar
    AoM username pic Joined 15y ago
    Modboy Dev Ripe Supporter AC:NL Manager UT2k4 Manager SN Manager Admin
    Likely Asleep
    98,320 points Ranked 38th
    50 medals 7 legendary 14 rare
    • 10 years a member Medal icon
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    AoM avatar
    AoM
    Modboy Dev
    1y
    Please also list your contribution in the credits/authors list.
    Thar be snow. avatar
    Mantra
    Thar be snow.
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  • Rezyd avatar
    Rezyd Joined 1y ago
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    1y
    Please import Goro Akechi to replace Yu

    Bananite
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  • EcchiAngel avatar
    EcchiAngel Joined 1y ago
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    782 points Ranked 45,666th
    1y
    Just wondering if there is a way to use this to swap models ingame with others from ingame.
    example; replace Yu with Chie, or Teddies drag with Yu's drag or with a persona model?
    Bananite
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  • Tupelov avatar
    Tupelov Joined 1y ago
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    16 medals 3 rare
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    1y
    Been using this for months. Great tool!
    Bananite
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