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BGM track list

A Modding Tool for The Legend of Zelda: Breath of the Wild (WiiU)

Complete

Resubmitted under Tools

This is a complete list of all tracks in this game, that contain music.
Everything, that isn't listed here are sound effects and noise.

Main Game:

BGM_Castle - Hyrule Castle: 
  • Channel 1&2 - outside
  • Channel 3&4 - inside
  • Channel 5&6 - additional percussion for battles

BGM_Dragon - When a dragon is near

BGM_DungeonBattle_main - every battle in shrines

BGM_DungeonBattle_outro - after Test of Strength

BGM_DungeonTutorial_lesson1 - Combat tutorial in Kakariko Shrine (Ta'loh Naeg)

BGM_DungeonTutorial_lesson2 - this tutorial is split into 4 phases

BGM_DungeonTutorial_lesson3 - every phase has a different track

BGM_DungeonTutorial_lesson4 - it start at the beginning

BGM_DungeonTutorial_outro - after the battle tutorial

BGM_envDay - plays in the overworld during the day(pattern hasn't been figuered out yet)

BGM_envNight - plays in the overworld during the night(pattern hasn't been figuered out yet)

BGM_FieldBattle - plays for normal fights and Yiga and Lynel battles. The pattern can be found in here. The specific timing can be found in an audacity project below.

BGM_GanonGrudgeBattle - Battle in the Devine beasts

BGM_GrudgeDragon - Battle against corrupted Naydra (also plays in the area around him)

BGM_GuardianFixed - Decayed Guardian

BGM_Guardian_main - Active Guardian (Run)

BGM_Guardian_outro - Active Guardian defeat

BGM_horseDay_loop - Riding a Horse during the day

BGM_horseDay_end - Stopping on a Horse during the day

BGM_horseNight_loop - Riding a Horse during the night

BGM_horseNight_end - Stopping on a Horse during the night

BGM_RemainsElec_A - Vah Naboris

BGM_RemainsElec_B0 - when a terminal gets activated

BGM_RemainsElec_B1 - the next track plays

BGM_RemainsElec_B2 - the B tracks start always at the position

BGM_RemainsElec_B3 - the previous track left of

BGM_RemainsElec_Z - but during transition A->B and B->Z it start from the beginning

BGM_RemainsFire_A - Vah Rudania

BGM_RemainsFire_B0 - it also starts from the beginning

BGM_RemainsFire_B1 - if the battle music starts playing

BGM_RemainsFire_B2

BGM_RemainsFire_B3

BGM_RemainsFire_Z 

BGM_RemainsWater_A - Vah Ruta

BGM_RemainsWater_B0 - B0 starts form the first terminal

BGM_RemainsWater_B1 - not from the  Guidance Stone

BGM_RemainsWater_B2

BGM_RemainsWater_B3

BGM_RemainsWater_Z - Z plays when all terminals are activated

BGM_RemainsWind_A - Vah Medoh

BGM_RemainsWind_B0

BGM_RemainsWind_B1

BGM_RemainsWind_B2

BGM_RemainsWind_B3

BGM_RemainsWind_Z

BGM_SpBattle_AssassinBoss - Battle against Kogah

BGM_SpBattle_ForestGiant_main - Battle against a Hinox

BGM_SpBattle_ForestGiant_outro - Hinox outro

BGM_SpBattle_GanonBeast_Level1 - Battle agains Beast Ganon

BGM_SpBattle_GanonBeast_Level2 - starts playing after the second side has been shot

BGM_SpBattle_GanonBeast_Level3 - starts after the belly has been shot

BGM_SpBattle_Ganon_former - Battle against Calamity Ganon

BGM_SpBattle_Ganon_latter - Phase 2

BGM_SpBattle_Golem_main - Battle against Talus

BGM_SpBattle_Golem_outroLong - Talus outro 

BGM_SpBattle_RemainsElecBoss - Battle against Thunderblight Ganon

BGM_SpBattle_RemainsElecBoss_latter - Phase 2

BGM_SpBattle_RemainsFireBoss - Battle against Fireblight Ganon

BGM_SpBattle_RemainsFireBoss_latter - Phase 2

BGM_SpBattle_RemainsWaterBoss - Battle against Waterblight Ganon

BGM_SpBattle_RemainsWaterBoss_latter - Phase 2

BGM_SpBattle_RemainsWindBoss - Battle against Windblight Ganon

BGM_SpBattle_RemainsWindBoss_latter - Phase 2

BGM_spBattle_Sandworm_main1 - Molduga (buried)

BGM_spBattle_Sandworm_main2 - Molduga (after first hit)

BGM_spBattle_Sandworm_outro - Molduga (outro)

Bgm_Spot_AkkareAncientLabo - Akkala Ancient Tech Lab

BGM_Spot_AssassinBase - Sneaking around the Yiga base

BGM_Spot_CmnCave - Shrines in a Cave

BGM_Spot_CmnGoron - Shrines near Gorons

BGM_Spot_CmnHouse - House in the wild

BGM_Spot_CmnMountain - Shrines on mountains

BGM_Spot_CmnRuins - Shrines near Ruins

BGM_Spot_CmnVolcano - Shrines on the Volcano

BGM_Spot_CmnWild - Shrines in the wild

BGM_Spot_DesertSmallOasis - Kara Kara Bazaar

BGM_Spot_FairySpring - Fairy Fountain

BGM_Spot_FlightTrainingSpot - Flight Range

BGM_Spot_FrontierVillage_GerudoInvited - Tarrey Town-3

BGM_Spot_FrontierVillage_GoronInvited - Tarrey Town-2

BGM_Spot_FrontierVillage_Married - Tarrey Town-6

BGM_Spot_FrontierVillage_RitoInvited - Tarrey Town-4

BGM_Spot_FrontierVillage_Start - Tarrey Town-1

BGM_Spot_FrontierVillage_ZoraInvited - Tarrey Town-5

Bgm_Spot_HatenoAncinetLabo - Hateno Ancient Tech Lab

BGM_Spot_HorseGod - Malanya Spring

BGM_Spot_KakarikoVillage_Allday - Kakariko

Bgm_Spot_MamonoShop - Kilton shop

BGM_Spot_NewGerudoCity_Allday - Gerudo City

BGM_Spot_NewGoronCity_Allday - Goron City

BGM_Spot_NewHatenoVillage_Allday - Hateno

BGM_Spot_NewKoroguForest_Allday - Korok forest

BGM_Spot_NewZoraVillage_Allday - Zora Domain

BGM_Spot_NorthMine - North mine (lava lake between Goron City and the peak)

BGM_Spot_ObservationPost - Observation post in the desert

BGM_Spot_RitoVillage_Allday - Rito Village

BGM_Spot_SheikersTower - plays on/around Sheikers Towers (apparently the base is the loudest)

BGM_Spot_SouthernVillage_Allday - Lurelin Village

BGM_Spot_TempleOfTime - Temple of Time

BGM_Spot_Umayado - Stables (channel 3&4 are for Kass)

BGM_Spot_WaterSide (Shrines on/around water)

BGM_SpSpot_AnimalMaster - Satoru Ivata's grave (when he's there)

BGM_spSpot_CastleTown - ruins of Castle Town

BGM_SpSpot_MazeForest_main - Maze/Lost Woods/dark forest bgm

BGM_SpSpot_Musician - Kass

BGM_TemperatureBurn00 - Volcano

BGM_TemperatureBurn01 - Can be replaced with full tracks

BGM_TemperatureBurn02 - if they loop the next one won't play

BGM_TemperatureBurn03 - if they don't the next track plays when the current one is finished

BGM_TemperatureBurn04

BGM_TemperatureBurn05

BGM_TemperatureCold00 - ice areas/ when the temperature is below freezing

BGM_TemperatureCold01

BGM_TemperatureCold02

BGM_TemperatureHot00 - desert area, when the sun is shining

BGM_TemperatureHot01

BGM_TemperatureHot02

BGM_TemperatureHot03

BGM_TemperatureHot04

BGM_TemperatureHot05

BGM_TemperatureHot06

Demo101_0_SoundTrack - The King tells his tale

Demo102_0_SoundTrack - The Hero Awakens

Demo103_0_SoundTrack - The Hero sees light

Demo104_0_SoundTrack - Deku Tree Awakens

Demo105_0_SoundTrack - Impas tale of Hyrule

Demo105_1_SoundTrack - Kass tale of Hyrule

Demo109_1_SoundTrack - Zelda returns the Holy Blade

Demo109_2_SoundTrack - Link swings the MasterSword

Demo110_0_SoundTrack - Menacing VahRudania

Demo111_0_SoundTrack - Menacing VahMedoh

Demo112_0_SoundTrack - Menacing VahRuta

Demo113_0_SoundTrack - Menacing VahNaboris

Demo114_0_SoundTrack - Jumping on VahRudania

Demo115_0_SoundTrack - Defeated FireBlight

Demo116_0_SoundTrack - VahRudania Aims

Demo117_0_SoundTrack - Jumping on VahMedoh

Demo118_0_SoundTrack - Defeated WindBlight

Demo119_0_SoundTrack - VahMedoh Aims

Demo120_0_SoundTrack - Jumping on VahRuta

Demo121_0_SoundTrack - Defeated WaterBlight

Demo122_0_SoundTrack - VahRuta Aims

Demo123_0_SoundTrack - Jumping on VahNaboris

Demo124_0_SoundTrack - Defeated ThunderBlight

Demo125_0_SoundTrack - VahNaboris Aims

Demo126_0_SoundTrack - Memory 1: A Boring Ceremony

Demo127_0_SoundTrack - Memory 2: Zelda Complains

Demo128_0_SoundTrack - Memory 3: Zelda at the Ruins

Demo129_0_SoundTrack - Memory 4: Link fights the Yiga

Demo130_0_SoundTrack - Memory 5: Zelda patches Link up after fights

Demo131_0_SoundTrack - Memory 6: Eat the Frog

Demo132_0_SoundTrack - Memory 7: Link & Zelda on Horses

Demo133_0_SoundTrack - Memory 8: Zelda doubts herself

Demo134_0_SoundTrack - Memory 9: Zelda & Father

Demo135_0_SoundTrack - Memory 10: Zelda at the spring

Demo136_0_SoundTrack - Memory 11: Ganon awakens

Demo137_0_SoundTrack - Memory 12: Zelda & Link escape

Demo138_0_SoundTrack - Memory 13: Zelda awakens her power

Demo139_0_SoundTrack - Epilog

Demo140_0_SoundTrack - Enter Hyrule Castle

Demo141_0_SoundTrack - WindBlight Castle

Demo141_1_SoundTrack - FireBlight Castle

Demo141_2_SoundTrack - ThunderBlight Castle

Demo141_3_SoundTrack - WaterBlight Castle

Demo141_4_SoundTrack - Blight Fight Intro Castle

Demo142_0_SoundTrack - Ganon breaks free

Demo143_0_SoundTrack - Revali Beam

Demo143_1_SoundTrack - Daruk Beam

Demo143_2_SoundTrack - Urbosa Beam

Demo143_3_SoundTrack - Mipha Beam

Demo143_4_SoundTrack - Beams combined

Demo145_0_SoundTrack - Ganon defeated

Demo146_0_SoundTrack - Calamaty Ganon & Light Bow

Demo146_1_SoundTrack - Calamaty Ganon & Light Bow (different Horse)

Demo147_0_SoundTrack - Sealing Ganon

Demo148_0_SoundTrack - Thank you Hero of Hyrule

Demo149_0_SoundTrack - Skyward Sword Credits (unused)

Demo149_1_SoundTrack - Cretits + after-credit-scene

Demo150_0_SoundTrack - Memory Daruk

Demo151_0_SoundTrack - Memory Revali

Demo152_0_SoundTrack - Memory Mipha

Demo153_0_SoundTrack - Memory Urbosa

Demo154_1_SoundTrack - old man reveals himself

Demo154_2_SoundTrack - old man dissapears

Demo155_0_SoundTrack - WindBlight Ganon intro

Demo156_0_SoundTrack - Vah Madoh End

Demo158_0_SoundTrack - ThunderBlight Ganon intro

Demo159_0_SoundTrack - Vah Naboris End

Demo160_0_SoundTrack - FireBlight Ganon intro

Demo161_0_SoundTrack - Vah Rudania End

Demo162_0_SoundTrack - WaterBlight Ganon intro

Demo163_0_SoundTrack - Vah Ruto End

Demo165_0_SoundTrack - first Bloodmoon Cutscene

Demo165_1_SoundTrack

Demo165_2_SoundTrack - various

Demo165_3_SoundTrack - Bloodmoon

Demo165_4_SoundTrack - Cutscenes

Demo165_5_SoundTrack

Demo166_0_SoundTrack - Sheikahtower rises

Demo174_0_SoundTrack - Meeting new Bird Champion

Demo175_0_SoundTrack - Meeting Yomu

Demo176_0_SoundTrack - Meeting Riju

Demo177_0_SoundTrack - Meeting Sidon

Event_BGM_AssassinAppear - Yiga appears

Event_BGM_AssassinBossDemo_loop - Kogah talks

Event_BGM_FairyAppear - Great Fairy opens fountain

Event_BGM_FirstGroundLocation - completely new location

Event_BGM_FlightTraining - Minigame at the flight Range

Event_BGM_GamanContest - Minigame: stand on a hot plate

Event_BGM_GerudoLeaderDemo - Riju's theme

Event_BGM_GetMasterSword - Master Sword Getto Da Ze!

Event_Bgm_GetTrophy - Trophy from Ferudo race

Event_BGM_IchikaraWedding - wedding at Tarrey town

Event_BGM_Impa - Impa's theme

Event_BGM_KorogMinister - Korok dance

Event_BGM_MiniGameGolf - Minigame Golf

Event_BGM_MiniGameHunt - Minigame Hunt

Event_BGM_MiniGameParasail - Minigame flying

Event_Bgm_MinigameRace01 - Mingame racing

Event_BGM_MovingIchikara - on to Tarrey town

Event_BGM_MusicianTalkHint1-8 - Shrine Quests from Kass

Event_BGM_MusicianThemeEnding - Song from Kass

Event_BGM_PlayerDressUp - Crosdresser Link

Event_Bgm_RaceStartFanfare - 3,2,1 Start

Event_BGM_RemainsElecBattle - Attacking Vah Naboris (channels 3&4 only when you are by Riju's side)

Event_BGM_RemainsFireBattle_A - Attacking Vah Rudania - phase 1

Event_BGM_RemainsFireBattle_B - phase 2

Event_BGM_RemainsWaterBattle - Attacking Vah Ruta

Event_BGM_RemainsWindBattle_Intro - talking before the attack

Event_BGM_RemainsWindBattle_Main - Attacking Vah Medoh

Event_BGM_RememberBgm - Memory intro

Event_BGM_RememberComplete - all memories finished

Event_BGM_RitoBrosDemo - Rito siblings

Event_BGM_SheikersTowerOpen - activating Sheiker towers

Event_BGM_SnowBowling - Minigame snow bowling

Event_BGM_VagrantAppear - Old man falls from the sky

Event_BGM_ZoraPrinceCheer - Sidon Talk Version 1

Event_BGM_ZoraPrinceTalk - Sidon Talk Version 2

DLC:

BGM_FinalTrialDungeon_B0 - Final Dungeon

BGM_FinalTrialDungeon_B1 - behaves like the other dungeons

BGM_FinalTrialDungeon_B2 - but doesn't use the battle theme and stays with the dungeon theme

BGM_FinalTrialDungeon_B3

BGM_FinalTrialDungeon_Z - Starts at the beginning

BGM_SpBattle_FinalTrialBoss_Level1 - Fight against Monk

BGM_SpBattle_FinalTrialBoss_Level2 - Use looping tracks!

BGM_SpBattle_FinalTrialBoss_Level3 - It starts the next track at the position the previous left off

BGM_SpBattle_FinalTrialBoss_Level4 - the .bars file doesn't need to be changed for this track (it's weird)

BGM_SpBattle_FinalTrialBoss_Transform - plays between 1&2 and 2&3

BGM_Spot_CmnHero - Shrines of the Champion Ballad

BGM_SpSpot_Acco_Daruk - Kass at Vah Rudania

BGM_SpSpot_Acco_Mipha - Kass at Vah Ruta

BGM_SpSpot_Acco_Revali - Kass at Vah Medoh

BGM_SpSpot_Acco_Urbosa - Kass at Vah Naboris

Event_BGM_Acco - Kass accordion-songs

Event_BGM_ChampionsBalladClear - Clear different phases of the Ballad

Event_BGM_CompleteMasterSword - Mastersword Awakening

Event_BGM_DekuTreeDemo - Deku Tree talking

Event_BGM_DlcStaffRoll - Champions Ballad credits

Event_BGM_EnduranceDungeonClear00 - Trial of the Sword complete 1

Event_BGM_EnduranceDungeonClear01 - Trial of the Sword complete 2

.bars exclusive:

RelicBeamBgm - Demo143_BGM - Theme of the Devine Beasts beam attack (needs to be shorter then 1525966 samples!)

DungeonBgm & DungeonNormalBgm & DungeonRewardBgm - Shrine Music; It is made out of instrument snippets that get played in a predetermined way different to each shrine (Give up)

Please make sure, when you replace a track, to also replace the corresponding .bars file if it is bigger then ~4 kb

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AuraDj
AuraDj Joined 3mo ago
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Youtube Cutscene Compilations

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AuraDj Joined 3mo ago
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