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- A Modding Tool for Goldsource Engine
BEVELHINT tool texture, which acts like SOLIDHINT and BEVEL. Eliminates unnecessary face subdivision and bevels clipnodes at the same time. Useful on complex shapes such as terrain, spiral staircase clipping, etc.
SPLITFACE tool texture. Brushes with this texture will subdivide faces they touch along their edges. It can be used to
eliminate bad lighting caused by opaque entities.
!cur_ tool textures, which act like CONTENTWATER and func_pushable with a speed of 2048 units/s. This texture is always fullbright.
Improved portal file workflow with J.A.C.K. You can now load the default .prt file into the editor directly after the BSP compilation has ended.
Embed a custom tool texture WAD file in settings.txt.
Minimum light level on specific facesFix default -worldextent valueExclude default wads from -nowadtexturesVarious light_environment shade colors based on environment map