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SDHLT v1.1.0 - A Modding Tool for Goldsource Engine

Updates

v1.1.0 10mo
  • Addition -worldextent CSG parameter
  • Improvement Portal file workflow
  • Overhaul Updated tool texture WAD file with higher resolution image textures
  • BugFix Updated texture brightness from "color" to "string" in FGD
seedee's Half-Life Compilation Tools v1.1.0. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Some notable features:
  • -worldextent CSG parameter. Extends map geometry limits beyond +/-32768.
  • BEVELHINT tool texture, which acts like SOLIDHINT and BEVEL. Eliminates unnecessary face subdivision and bevels clipnodes at the same time. Useful on complex shapes such as terrain, spiral staircase clipping, etc.
  • SPLITFACE tool texture. Brushes with this texture will subdivide faces they touch along their edges. It can be used to eliminate bad lighting caused by opaque entities.
  • !cur_ tool textures, which act like CONTENTWATER and func_pushable with a speed of 2048 units/s. This texture is always fullbright.
  • Improved portal file workflow with J.A.C.K. You can now load the default .prt file into the editor directly after the BSP compilation has ended.
  • Embed a custom tool texture WAD file in settings.txt.

More information on the new tool textures

Todos

Cycles Standalone Low Priority Minimum light level on specific faces Fix default -worldextent value Exclude default wads from -nowadtextures Various light_environment shade colors based on environment map
  • drakonuid5 avatar
    drakonuid5 Joined 5y ago
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    3mo
    Hey bro I wanted to start maping. Do your program have model shadows like Zhlt? From the russian? 
    Bananite
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    7mo
    I'm working on a map and could use something like this. My road is cut off by the skybox and I intend to add background buildings.
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    Mantra
    you monster
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    9mo
    what does "sdRIPENT.exe" do ? 
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    Bananite
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    P3XGG Joined 11mo ago
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    11mo
    good penis
    • Funny x 1
    Bananite
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    1y 1y
    nice!!!!
    Making Maps...
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    1y
    Interesting. I'm working on a project with many complicated polygons, maybe this will help. I speak spanish, so the function of the textures "SOLIDHINT" and "BEVEL" are a mystery to me. 
    Bananite
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    1y
    Interesting... Soon as I get to work again mapping for CS 1.6 I will try that BEVELHINT...

    Also, could you make a screenshot demostrating the function of SPLITFACE and !cur_ ?
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Details

Homepage
github.com
Download
github.com