KakarotModManager is a mod manager designed to be very easy to install and use.
1. How to Install KakarotModManager
- Download a release of KakarotModManager
- Place it anywhere you want
- Run KakarotModManager.exe
- Read and follow any prompts if given
1.1. Installation for non-Steam users
Use this if you somehow installed the game without Steam.
- Download a release of KakarotModManager
- Place it where you installed Kakarot
- Follow step 3 from the normal Installation instructions
2. How to add mods
2.1. For GameBanana mods
- Find the mod you want to install
- Click the 1-Click Install button
- A pop-up should come up asking if you want to run KakarotModManager, Click Open
- Click Download on the bottom right
2.2. For other sites
- Download the mod you want to install
- Drag the file into the mod list in KakarotModManager
3. How to load mods
- Click Refresh Mod List to ensure everything is detected
- Check the boxes for the mods you want to play (Only 1 Sound mod can be loaded at a time)
- Click Save & Play
4. How to make a mod.ini
For Mod Developers Only!
Every mod designed to run with KakarotModManager requires a mod.ini file to be present in the root of the mod directory.
Here is an example of a mod.ini:
[Main]
; Do not change
FormatVersion=1
[GameBanana]
ItemType=
ItemId=
[Desc]
Title=CJ
Description=Just a test model port, It has some issues like disappearing when you get the camera too close, dunno yet why.
Version=0.5
Date=2020-01-20
Author=Beatz
AuthorURL="https://www.youtube.com/BeatzYT"
A mod.ini file should contain a FormatVersion with a value of 1 under the Main group to let KMM know what version of the format its using (This should be set to 1 incase any updates to the format is made in the future).
The two values under the GameBanana group are optional, Right now they are unused but might be used in the future so having them filled would be nice.
The Desc group contains most of the information about your mod which your users may see. Currently Title, Description, Version, Date, Author and AuthorURL are the valid options which are also expected to be filled if possible.
The first version of the format also supports defining a sound file list for some sound mods, adding this is simple, Under the Main group create a parameter called SoundCount
and set it to the amount of files you need to replace in the Sound directory and for every sound file being replaced you will need to write a parameter starting with Sound
then following it with a index number e.g. Sound0
and Sound1
and set them to the path relative to the Sound folder like:
[Main]
; Do not change
FormatVersion=1
Sound0="Bgm\Bgm.awb"
Sound1="Bgm\Bgm.uasset"
SoundCount=2
And in your mod folder create a folder called Sound and place your sound files in there with the same structure as the main game. e.g. Mod/Sound/Bgm/Bgm.awb