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Half-Life Sprite Maker

A Modding Tool for Counter-Strike 1.6

Half-Life Sprite Maker v1.00 Beta

Written by David Flor (a.k.a. Nighthawk)
  (c) 1999, Mach III Enterprises

Release Notes:

Considering I didn't bother with all the effort of making a full-blown
editing program, this was another easy task.

Version History:

The first version, hopefully to stifle the mass requests...

- The application isn't really smart about the bitmap color tables, so
  it uses the palette of the FIRST bitmap in the list.
- Bitmaps must be 8-bit; I'm not even going to think about a 24 to 8
  bit indexing scheme yet!
- The filename is in the same format as created with the "SprView"
  application: the name, then a zero padded three digit sequential number.
  Any gaps in the numbering sequence and the program assumes its done.


At the MS-DOS command line (some people do still remember what DOS looks
like, right?):

sprmake.exe <-t 0-4> filename

-t: Transparency method
   0: Normal (default)
   1: Additive (full color texture, to be blended with additive transparency)
   2: Index Alpha (full color, palette index is alpha)
   3: Alpha Test (full color, 255 is a "hole"... ask Valve what that means!)

: Base filename of sequentially numbered BMP files

Output sprite name will be base filename with ".SPR" extension, in the same
 directory as the source.

Comments / Suggestions:
Send EMails to ""

Also, visit Mach III, the Mecca of Half-Life Development at


I'm not asking for money, but if you like the product and are feeling
particularly generous, send any donations of any amount to:

    Mach III Enterprises
    8107 S.W. 72nd Avenue, Suite 313E
    Miami, Florida 33143

Tnx & Rgds...
David Flor, aka Nighthawk
Mach III Enterprises


  • sprmake_1b.7z 2yExecutable
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Key Authors
David Flor (a.k.a. Nighthawk)


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