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3D Vision fix for Crash Bandicoot N. Sane Trilogy
A Modding Tool for Crash Bandicoot N. Sane Trilogy
3D Vision fix for Crash Bandicoot N. Sane Trilogy.
Fixed - Layer that prevented the game from being playable at normal convergence levels. - Shadows (thanks for the hints on how to pass the FOV value to the shaders, DJ-RK). - Sea waves. - Specular reflections, but it's imperfect in some cases (see the known issues section). - A small haloing problem in Crash 3. - Sun and moon at their proper depth. - Sun shafts. - Entering a level in Crash 3.
Known issues - I put specular (fake) reflections at full depth instead of screen depth. This would be correct if this same shader weren't used for some cloud shadows and some Crash 3 underwater fake reflections. I couldn't find any depth information to use for a "surface depth" fix, at least for the moment.
Installation - Download the file and extract its contents in the "Crash Bandicoot - N Sane Trilogy" folder, where "CrashBandicootNSaneTrilogy.exe" is. - Launch the game.
Hotkeys (the normal numbers above the letters, not the numpad keys) - F1: convergence presets. - F2: HUD depth presets. - F3: HUD toggle. Not disabled by default. - F4: depth of field toggle. Not disabled by default. You can disable it too in the ingame options. - F5: bloom presets, ranging from x0 to x1. Unmodified by default. You can disable it too in the ingame options. - F6: fur toggle. Not disabled by default.
Dude, can you make a mod to turn of that strange brightness that Crash have in his fur? I would really love that, it would make the game much better, the switch version have better lighting because his fur doesn't shine, the shiny fur makes the eyes look really strange and dark This would make this game 200% better looking for a lot of people