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Cafe Mod Manager
A Modding Tool for The Legend of Zelda: Breath of the Wild (WiiU)
Added and error message boxes to let the user know what went wrong
UI Made less confusing overall
ATTN: Better artwork needed for thumbnail!
A Mod Manager for Cemu
Cafe Mod Manager, an open source Wii U mod manager built using Qt.
- 1 Click install/uninstall - File Replacement - Automatic backup - Keeps track of, imports, installs and uninstalls mods. - Auto-detection of games, support for all Wii U games. (Not just BotW) - Scans Cemu for DLC/Update data and adds found games to game list - https://giant.gfycat.com/UncomfortableLeadingAtlanticblackgoby.gif
- File editing, patching, game specific code modification - Built with expansion and updates in mind. Let me know what you want to see! - Installer with file association
The first time you open the mod manager, a box will pop up asking for your Cemu directory. Click the box to the right of the empty "Cemu directory field" and open your Cemu.exe. Any games you have will be automatically added.
Note: You need to have at least one DLC/Update file installed for Cafe Mod Manager to recognize it. In the future this will be fixed.
The file manager uses a custom archive format (.cmm files). They contain the mod and metadata about the mod. These files are user created and should be shared over modding sites such as gamebanana. As of writing this post there aren't any. The mod manager currently has a .cmm creation tool built in and a formatting guide in with the executable download. The idea is that modders will adopt this format and do away with the manual installs.
Note: Converting a folder to a .cmm file will output the .cmm file in the CMMConvert folder created in the .exe's directory.
Executable - below Mod Formatting Guide - below
Updating old Versions
Since the manager is in its early stages, the safest way to update is to;
1) Uninstall all mods for all games 2) Delete the old mod manager (don't just overwrite) 3) Unpack the new version wherever you like
Once again, there is no support for this manager atm and the community will have to supply the mod files. Formatting mods is very straightforward, and I hope people pick it up.
This is the first release! As far as I know, there aren't any bugs, but I'm not perfect, and there will be. The only thing you have to backup right now is your mlc01 Cemu folder. (Unless you add your rpx games manually.)
FAQ: Q: "I borked my game and everything is borked now and not one thing isn't borked" A: If all else fails, you should find a folder called "Mods" in the main directory. In that folder is a backup folder with all original files Cafe Mod Manager has ever replaced/modified.
Copy Mods\Backup\00050000101C9400\(all folders here) Mods\Backup\00050000101C9300\(or here for the JPN version) Mods\Backup\00050000101C9500\(or to here for the PAL
And Paste Cemu\mlc01\usr\title\00050000\101C9400\(to here for NTSC version) Cemu\mlc01\usr\title\00050000\101C9300\(to here for the JPN version) Cemu\mlc01\usr\title\00050000\101C9500\(or to here for the PAL version)
The newest version.
I've tried converting about 2 different mods now and nothing happens using the example mod as the template, mods cannot currently be deleted from the manager itself (pressing the button to "Delete Mod" does nothing), trying to delete the mods manually within the folders of the manager doesn't work and prevents you from being able to enable/disable the mod afterward requiring you to completely delete the entire mod manager folder and try again.
After fiddling around with this for roughly the last 3 hours trying to get anything to work how it should (cause it seems at first glance to be pretty straightforward) I have given up trying and likely wont bother trying to use this until further updates are done. Its faster and less hassle for anyone to install the mods manually like before, and I will let the mod authors themselves figure this out if it actually works for them.