DBFZ Mod Manager

A Modding Tool for DRAGON BALL FighterZ

Updates

ToolParentSubmitterStats
  • Added .7z support
  • Moved some buttons to the "Options" menu.
v1.4 8mo
Stats
  • Addition Added gamebanana 1-click install support
v1.3.1 8mo
Stats
A mod manager for Dragon Ball FighterZ. Full source code and documentation can be found here: https://github.com/Daniel-Griffiths/dbfz-mod-manag...

Disclaimer

Please use mods at your own risk and do not play online matches whilst mods are enabled!

Patching the game

The game **must** be patched in order to install mods.

To do this simply open the DBFZ Mod Manager and click `Disable EasyAntiCheat`, choose Dragon Ball FighterZ from the dropdown and click install.

After that click `Patch Exe` and you are all ready to go!

If you ever want to un-patch the game and play online again you can simply go into Steam and Verify the integrity of the game files (https://support.steampowered.com/kb_article.php?re...). 

Installing Mods

Once you download any mod you should have a .zip or .rar file. In the DBFZ Mod Manager click Add Mod, browse to the location of the file and select it. After that the mod should be installed, just click Save and Play to try it out!

Mods can also be installed manually by putting them in the ~mods folder. Click the Open Mods Folder to access this directory.

Additional Mod Info


Modders can optionally include a .ini file with their mod to add extra information such as Name, Author, Version and Description. This file must have the some name as the .pak file (eg BaseGoku.pak would come with a file called BaseGoku.ini). Please see the example below:-

Name=Base Goku 
Author=Daniel Griffiths
Description=Adds base Gokus model over SSJ Goku
Version=1.0


If no .ini is provider then the DBFZ mod manager will assume the name based on the .pak filename (eg "BaseGoku.pak" becomes "Base Goku").

Gamebanana 1-Click Install Support 

To enable this functionality you **must** run the mod manager as an admin at least once. This is required to register a custom protocol `dbfmm:` with Gamebanana. Once this is done you will be able to install always any mod on Gamebanana with a single click!

Donate

Find this tool useful? Consider buying me a cup of coffee ????

https://www.paypal.me/danielgriffithsdev

Files

  • dbfz-mod-manager_ec37c.zip v1.4 Executable 8mo old 4,749 DLs 406 kb

Alternate File Sources

Posts

  • Comic Sams avatar
    Comic Sams Joined 2y ago
    Offline
    229 points Ranked 17868th
    2mo
    When I try to use multiple mods that work normally when loaded induvidually, the game doesn't start.

    I tried installing the anti cheat as this description says, it doesn't work.
    I tried uninstalling as the program itself tells me, it still doesn't work.
    I Tried Uninstalling And Reinstalling The Game.
    It Still Doesn't Work.

    help.
    please.
    The Harem God
  • saniku avatar
    saniku Joined 6mo ago
    Offline
    2mo
    How to use mods online? 
    Bananite
  • EasyApe avatar
    EasyApe Joined 3y ago
    Offline
    271 points Ranked 15768th
    7mo
    Seems like the new February patch disabled mods. Mods seem to work when you patch the .exe but this makes you unable to play online. Is there a fix to this or are you making one? Thanks for all you are doing for the modding community
    Bananite
  • LeTacos avatar
    LeTacos Joined 7mo ago
    Offline
    7mo 7mo
    can you add an option to delete a mod or recovery/restore and with that there are not mod in the game after that ?
    Bananite
  • Thomakaze avatar
    Thomakaze username pic Joined 2y ago
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    4,536 points Ranked 1117th
    15 medals 2 rare
    • Reached 50 subscribers Medal icon
    • 5th Place - DBFZ Character Modding Contest Medal icon
    • Submitted 10 Skins Medal icon
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    Thomakaze avatar
    Thomakaze
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    8mo
    Absolutely love this as well as how quickly this became available.
    1-click adding works perfectly.
    A few notes I have though.

    Your description reads that the game must be patched with the modded .exe and that EAC needs to be disabled.
    I know this idea was misconceived early on, but this is currently untrue and every mod that's been released so far has been usable online without disabling EAC and without using a modded exe. I would actually think it to be safer (in addition to being online compatible) to not patch the game and not disable EAC.

    Having the functionality to do so is great and I wouldn't recommend changing it, but UI, textures, model imports and model swaps are all tested and confirmed usable online. The only instance where this won't be the case is when people start making gameplay altering mods.

    Sorry for the wall of text, and thank you for this great, user-friendly tool!

    10

    Rest in Spaghetti
  • what about on screen button mods, like the ps4 ui mod. Would that leave me at risk when I go online?
    Bananite
  • BJT avatar
    BJT Joined 2y ago
    Offline
    325 points Ranked 13745th
    8mo
    You're probably already aware but this program doesn't work for people who have the game installed somewhere other than the default steam directory. Any plan to fix this soon?
    SSB4 TE Creator
  • tom avatar
    tom username pic Joined 17y ago
    TBS2 Manager Super Admin
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    55,481 points Ranked 67th
    56 medals 12 legendary 10 rare
    • Achieved Super Admin clearance Medal icon
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    • Submitted 200 Blogs Medal icon
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    • Submitted 60 Polls Medal icon
    tom avatar
    tom
    test 1 2 3
    8mo 8mo
    This is great, thank you for submitting! Any chance we could add 1-click install integration to the site? Here is a wiki about it. PM me!
    testing 1234 222

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VertexDev
VertexDev Joined 8mo ago
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VertexDev Joined 8mo ago
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github.com

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Compiled Language
C#

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Stats

  • 4,950 Downloads
  • 28,904 Views
  • 18 Posts
  • 8mo Submitted
  • 7mo Modified
  • 8mo Updated

Scores

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10 Rating

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