Once you download any mod you should have a .zip or .rar file. In the DBFZ Mod Manager click Add Mod, browse to the location of the file and select it. After that the mod should be installed, just click Save and Play to try it out!
Mods can also be installed manually by putting them in the ~mods folder. Click the Open Mods Folder to access this directory. Additional Mod Info
Modders can optionally include a .ini file with their mod to add extra information such as Name, Author, Version and Description. This file must have the some name as the .pak file (eg BaseGoku.pak would come with a file called BaseGoku.ini). Please see the example below:-
Name=Base Goku Author=Daniel Griffiths Description=Adds base Gokus model over SSJ Goku Version=1.0
If no .ini is provider then the DBFZ mod manager will assume the name based on the .pak filename (eg "BaseGoku.pak" becomes "Base Goku").
Gamebanana 1-Click Install Support
To enable this functionality you **must** run the mod manager as an admin at least once. This is required to register a custom protocol `dbfmm:` with Gamebanana. Once this is done you will be able to install always any mod on Gamebanana with a single click!
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When I try to use multiple mods that work normally when loaded induvidually, the game doesn't start.
I tried installing the anti cheat as this description says, it doesn't work. I tried uninstalling as the program itself tells me, it still doesn't work. I Tried Uninstalling And Reinstalling The Game. It Still Doesn't Work.
Seems like the new February patch disabled mods. Mods seem to work when you patch the .exe but this makes you unable to play online. Is there a fix to this or are you making one? Thanks for all you are doing for the modding community
Absolutely love this as well as how quickly this became available. 1-click adding works perfectly. A few notes I have though.
Your description reads that the game must be patched with the modded .exe and that EAC needs to be disabled. I know this idea was misconceived early on, but this is currently untrue and every mod that's been released so far has been usable online without disabling EAC and without using a modded exe. I would actually think it to be safer (in addition to being online compatible) to not patch the game and not disable EAC.
Having the functionality to do so is great and I wouldn't recommend changing it, but UI, textures, model imports and model swaps are all tested and confirmed usable online. The only instance where this won't be the case is when people start making gameplay altering mods.
Sorry for the wall of text, and thank you for this great, user-friendly tool!