(Worldcraft)Hammer Editor 3.5.3

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Newest Hammer 10.03.2015 (for GoldSrc)

Newest Hammer 3.5.3 (GoldSrc) from 10.03.2015 by Yo Den

based on CSM-Hammer, HLFX Hammer, VHE 3.5.2 etc. This Hammer is fully compatible with the original, and can be used even for HLFX, even for Counter-Strike, at least for Xash.

Changes from the original Hammer 3.5:

  • Fixed an annoying bug, dropping position of windows each time you start the Hammer on some screen resolutions
  • Fixed a fgd from Hammer 3.5.2 for Half-Life. For most entities are special models and sprites (added by Cellulo), model npc, weapons, and players are inherited from your folder with the mod. Cycler'y and monster_generic regularly work
  • Removed the annoying window "ShutdownOpenGL - wglMakeCurrent failed" when you close the editor (thanks XaeroX)
  • Fixed rounding coordinates when exporting to MAP (you can create maps with more complex architecture, use brushes with dimensions less than one unit and move brushes and entities, at least 0.1 unit)
  • Changes in the dialog boxes, expanded various fields and lists; some borrowing from Gearcraft
  • There is a modern design panels and windows, instead of the outdated style of Windows 98
  • In the assembly presentedin original Hammer (just in case) and experimental patched version with mesh sizes in 16- and 32 thousand units to create huge maps (Spasibo Vluzacn)
  • In the editor includes the latest to date compilers Vluzacn's ZHLT v33 (from 02.02.2014) with customized ready bat-file complete and test (quick) compilation, automatically copies the map into the correct directory
  • Added keyboard shortcuts to various menu items (for example, Ctrl + A - Select All), in some cases, the same effect has two choices of hot keys (the standard version of the Hammer and more convenient, and habitual new version)
  • Fixed editor.wad from CSM, edit colors, removing the extra texture. System texture in it more comfortable and more beautiful than the authentic texture of halflife.wad
  • Now you can set the scale of the grid by default equal to 1 or 2 instead of 4 as before
  • Added folder tutorial_maps, which contains examples of maps for beginners (from Hammer 3.5.2), as well as their compiled versions
  • Instead of the old icons used new from HLFX
  • Added a working link in the menu Help - Web resources to useful community Half-Life
  • Fixed various bugs orfografichekie, tips, etc.
  • Remove unnecessary already saver
  • Increased search box problems on the map (handy when working with decompile the map)
  • In the properties of the entity removed broken Pitch / Roll, increase the width of the parameter list
  • Changed window compilation mode Expert for more coverage options from the CSM Hammer, but put a comfortable position buttons switch between modes compilation
  • Changes in the panel of flags: the object ambient_generic presence of an auxiliary table with its radius. XaeroX: all the 24 flag now works correctly (useful when developing their mods). Added button Clear flags to clean once all the flags in the entity, checkboxes flags aligned themselves in the window, increased the size of the field for the text.
  • Increased texture mapping field in the toolbar (as far as possible without loss of ergonomic interface)
  • Improved window Texture Application (larger textures and convenient arrangement of buttons)
  • Access to the settings interface map before the launch, including hotkeys
  • Significantly increased the list box connected WAD-files, you can now see the full path to the texture
  • Modified the context menu by right-clicking
  • Removed outside texture format change lists and maps
  • Added help on the editor version 3.5 and help on the entity (hl_ent.hlp)

I express my gratitude to the creators of all these assemblies!

If you liked this Hammer, you can check out my new mod - "Bounce" http://gamer-lab.com/eng/mods_goldsrc/Bounce-arcade_mod_for_Half-Life :)

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  • 2y
    sshaddoww avatar
    sshaddoww Offline
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    > **Posted by Danial Afridi**
    >
    > > **Posted by sshaddoww**
    > >
    > > This hammer editor 3.53 is crashing when loading cs_expert-tom793c_wc35.fgd. The error says: ...has stopped working. Why?
    >
    > The FGD files should not cause such issues.
    >
    > Anyhow, are you sure this issue occurs only after adding this FGD in the Hammer? If so, try adding another FGD file just to confirm the issue (that is, it's an issue with the FGD in question).
    >
    > Try it and let me know.

    I have tried with halflife-cs.fgd and it doesn't work either.
    However, until recently half-life_3.5.3.fgd worked fine.
    Now however, it crashes Hammer Editor too. So now no fgd works with Hammer Editor.

    Edit: IT WORKS NOW. Im using a 9 year old CS fgd I found here: https://developer.valvesoftware.com/wiki/Counter-Strike.fgd

    You have to create a .txt, paste the content, and rename to .fgd.
    Mapper
  • 2y
    Danial Afridi avatar
    Danial Afridi avatar Offline
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    51 medals 3 legendary 10 rare
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    Danial Afridi avatar
    Danial Afridi
    Command & Conquer Ambassador
    > **Posted by sshaddoww**
    >
    > This hammer editor 3.53 is crashing when loading cs_expert-tom793c_wc35.fgd. The error says: ...has stopped working. Why?

    The FGD files should not cause such issues.

    Anyhow, are you sure this issue occurs only after adding this FGD in the Hammer? If so, try adding another FGD file just to confirm the issue (that is, it's an issue with the FGD in question).

    Try it and let me know.

    10/10

  • 2y
    sshaddoww avatar
    sshaddoww Offline
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    This hammer editor 3.53 is crashing when loading cs_expert-tom793c_wc35.fgd. The error says: ...has stopped working. Why?
    Mapper
  • 2y
    Yo Den avatar
    Yo Den Offline
    Member Joined 4y
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    again update :)
    03/10/2015
    - Additional fixes applied when exporting to MAP, now you can do even more complex architecture
    - Texture of editor.wad permescheny in zhlt.wad, in order to avoid conflicts
    - Fix a batch file + added new batch file compiles the map, called as he is. Ie make a copy, rename the copy the same name as that of the MAP-file, run :) It was originally set up to test the compilation, you can copy the parameters of the batch file complete compilation
    - Edit context menus
    - Fixed a conflict between the half-life_3.5.3.fgd and zhlt.fgd in light-entity
    - Added description in English
    - Different spelling corrections, clarifications
    Bananite
  • 2y
    Yo Den avatar
    Yo Den Offline
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    **Improvements:**

    Hello my friends, a new version!
    - Fixed rally further provisions windows
    - Updated set of dialog boxes, lists increased; some borrowing from Gearcraft
    - Updated editor.wad: added the missing textures, removing unnecessary; edited color
    - A new version of the compiler: Vluzacn's ZHLT v33
    - Removed outside texture format change lists and maps, the list of FGD
    - Put in the compilation of the human condition buttons switch between modes
    - Updated links to useful online community
    - Different spelling correction
    - Exe-files are now more correct names
    - Modified the context menu by right-clicking
    - Fix a batch file for easy compilation
    - Fixed a fgd, Fixed various errors and inaccuracies
    - Added new hot keys for various menu items (for example, Ctrl + A - Select All), in some cases, the same effect has two choices of hot keys (the standard version of the Hummer and more convenient, and habitual new version)
    - Access to the settings interface card before the launch, including hotkeys
    Bananite
  • 4y
    Yo Den avatar
    Yo Den Offline
    Member Joined 4y
    708 points Ranked 6373rd
    select the entity (for example info_player_start) - properties - animation sequence (editor) - enter a number (the number of animation, 0 - first animation)
    > **Posted by sshaddoww**

    > Nice to fix our dear hammer program.
    > I like the fix that takes away the error on close.
    > The rest I dont know if I will use but good with the fixes anyhow.
    >
    > Edit: I am mapping a new map and then I remembered that a long time ago when I mapped i actually saw the player models in the hammer 3dview. I googled and found this post:
    >
    > > It is not simple that you just have a lastest fgd file without editing and then the model display in Camara. It's wrong. So you need to edit your fgd. How do you edit it? I'm so sorry. I don't know about it as I haven't made NS map before. But i know hot to edit the cs fgd and make the cs model display in 3Dview. And I think that the method of editing cs fgd should be simular to NS. (I'm not sure completely)
    > 1. Make sure that you have already fill in all the blanks in "Game Configuration". I would like to show my setting as below.
    > 2. Copy your NS fgd as backup
    > 3. Go to "Game Configuration" and select the fgd in "Game Data Files" then click "Edit"
    > 4. Now it would appear a notepad. In CS, if i want to make all the models appear in 3Dview. I need to change two codes. For example, I want to make the Terrorist appear in 3Dview. I would change the code from "@PointClass iconsprite("sprites/CS/Terrorist.spr") base(PlayerClass) = info_player_deathmatch : "Terrorist start" []" to "@PointClass studio("models/Terror.mdl") = info_player_deathmatch []" (In that code, "info_player_deathmatch" is a entity that locate the start point of Terrorist and "models/Terror.mdl" locate the Terrorist model.)
    > 5. Them open a map you may see that the Terrorist and other Models would display in 3Dview.
    > I'm really very very sorry about that I can't teach you in NS case but i think that the method of editing fgd should be same as CS. The main point of editing just need to change the code of player start point. If you don't know what i am talking about or make you comfused, post in this thread and i will try to help.
    > If you have any question you should ask for help. KEEP WORKING and KEEP STUDYING
    >
    > http://forums.unknownworlds.com/discussion/67302/my-models-won-t-show-up-in-hammer
    >
    > I did copy my fgd and edit it. In hammer I now see the player models! Thats good, however they have the idle/swimming animation. I remember that before when I mapped i could change the model animation in hammer so that it was for. e.g. standing and aiming and only taking 4x4 size. The default idle/swimming is taking up 9x9 squares in size. So I wont use this "fix" if I cant change the animation.
    >
    > Is it possible that I used som other version of hammer where I could see the player models and change animations in properties?
    > Is there a way to change the animation of the player models (maybe smartedit)?
    > Have anyone here seen player models in hammer 3dview and could change animations before?
    >
    > It would be good if you could add the model viewing capabilieties and animation changing to a new hammer version(the old I remember was a drop down list found in properties with the different animations you could choose, for e.g. different for every info_player_start).
    Bananite
  • 4y
    sshaddoww avatar
    sshaddoww Offline
    Member Joined 12y
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    Nice to fix our dear hammer program.
    I like the fix that takes away the error on close.
    The rest I dont know if I will use but good with the fixes anyhow.

    Edit: I am mapping a new map and then I remembered that a long time ago when I mapped i actually saw the player models in the hammer 3dview. I googled and found this post:

    > It is not simple that you just have a lastest fgd file without editing and then the model display in Camara. It's wrong. So you need to edit your fgd. How do you edit it? I'm so sorry. I don't know about it as I haven't made NS map before. But i know hot to edit the cs fgd and make the cs model display in 3Dview. And I think that the method of editing cs fgd should be simular to NS. (I'm not sure completely)
    1. Make sure that you have already fill in all the blanks in "Game Configuration". I would like to show my setting as below.
    2. Copy your NS fgd as backup
    3. Go to "Game Configuration" and select the fgd in "Game Data Files" then click "Edit"
    4. Now it would appear a notepad. In CS, if i want to make all the models appear in 3Dview. I need to change two codes. For example, I want to make the Terrorist appear in 3Dview. I would change the code from "@PointClass iconsprite("sprites/CS/Terrorist.spr") base(PlayerClass) = info_player_deathmatch : "Terrorist start" []" to "@PointClass studio("models/Terror.mdl") = info_player_deathmatch []" (In that code, "info_player_deathmatch" is a entity that locate the start point of Terrorist and "models/Terror.mdl" locate the Terrorist model.)
    5. Them open a map you may see that the Terrorist and other Models would display in 3Dview.
    I'm really very very sorry about that I can't teach you in NS case but i think that the method of editing fgd should be same as CS. The main point of editing just need to change the code of player start point. If you don't know what i am talking about or make you comfused, post in this thread and i will try to help.
    If you have any question you should ask for help. KEEP WORKING and KEEP STUDYING

    http://forums.unknownworlds.com/discussion/67302/my-models-won-t-show-up-in-hammer

    I did copy my fgd and edit it. In hammer I now see the player models! Thats good, however they have the idle/swimming animation. I remember that before when I mapped i could change the model animation in hammer so that it was for. e.g. standing and aiming and only taking 4x4 size. The default idle/swimming is taking up 9x9 squares in size. So I wont use this "fix" if I cant change the animation.

    Is it possible that I used som other version of hammer where I could see the player models and change animations in properties?
    Is there a way to change the animation of the player models (maybe smartedit)?
    Have anyone here seen player models in hammer 3dview and could change animations before?

    It would be good if you could add the model viewing capabilieties and animation changing to a new hammer version(the old I remember was a drop down list found in properties with the different animations you could choose, for e.g. different for every info_player_start).
    Mapper
  • 4y
    Yo Den avatar
    Yo Den Offline
    Member Joined 4y
    708 points Ranked 6373rd
    > **Posted by PKGamerX**

    > > **Posted by Yo Den**
    >
    > > > **Posted by PKGamerX**
    > >
    > > > > **Posted by Yo Den**
    > > >
    > > > > > **Posted by PKGamerX**
    > > > >
    > > > > > The issue of Graphics problem with Intel chipsets isn't resolved yet in this release.
    > > > >
    > > > > No. What's the problem?
    > > >
    > > > This will explain better. The problem of "Reverse Selection Order". It only happens in GoldSrc Hammer not in Source SDK's Hammer. Any idea?
    > >
    > > No, sorry. I also have this problem on win 7
    >
    > There should be a way to fix it. Because Hammer of SourceSDK doesn't has this issue. But GoldSrc's Hammer has. I REALLY want this to be fixed.

    there is no available source code Editor
    Bananite
  • 4y
    Danial Afridi avatar
    Danial Afridi avatar Offline
    Member Joined 5y
    51 medals 3 legendary 10 rare
    • Submitted 50 Gamefiles Medal icon
    • Submitted 15 Tools Medal icon
    • Submitted 60 Prefabs Medal icon
    • 50 posts awarded Exemplary Feedback Medal icon
    • Submitted 20 Gamefiles Medal icon
    • Submitted 15 Tutorials Medal icon
    Danial Afridi avatar
    Danial Afridi
    Command & Conquer Ambassador
    > **Posted by Yo Den**

    > > **Posted by PKGamerX**
    >
    > > > **Posted by Yo Den**
    > >
    > > > > **Posted by PKGamerX**
    > > >
    > > > > The issue of Graphics problem with Intel chipsets isn't resolved yet in this release.
    > > >
    > > > No. What's the problem?
    > >
    > > This will explain better. The problem of "Reverse Selection Order". It only happens in GoldSrc Hammer not in Source SDK's Hammer. Any idea?
    >
    > No, sorry. I also have this problem on win 7

    There should be a way to fix it. Because Hammer of SourceSDK doesn't has this issue. But GoldSrc's Hammer has. I REALLY want this to be fixed.

    10/10

  • 4y
    Yo Den avatar
    Yo Den Offline
    Member Joined 4y
    708 points Ranked 6373rd
    > **Posted by PKGamerX**

    > > **Posted by Yo Den**
    >
    > > > **Posted by PKGamerX**
    > >
    > > > The issue of Graphics problem with Intel chipsets isn't resolved yet in this release.
    > >
    > > No. What's the problem?
    >
    > This will explain better. The problem of "Reverse Selection Order". It only happens in GoldSrc Hammer not in Source SDK's Hammer. Any idea?

    No, sorry. I also have this problem on win 7
    • Interesting x 1
    Bananite
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