2013 SDK Playermodel Files [Updated 6/13/13]

A Modding Tool for Team Fortress 2

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Updates

MSRC_Patch 5: v6.1
  • Added improved texture sources
  • Streamlined $definevariable.qci files
  • Restructured "parts" folders
  • Removed unused macros
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MSRC_Patch 4: v6
  • Moved $lod and $collisiontext to seperate .qci files
  • Added Gunslinger texturegroup
  • Fixed Solder's grenades
  • Added texture sources
  • Removed extraneous folders
  • General restructuring
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Editing playermodels made easy!

Ever wanted to edit a playermodel, get ecstatic upon discovering the modelsrc folder in Source SDK, and then be discouraged by the fact that it hasn't been updated since 2009? Well no more of that! Now you can simply plug in your model, alter a few lines as necessary, and never have to worry about broken zombie skins or attachments again!

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  • 3y
    RandomPerson78642 avatar
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    Notice: These files are deprecated with the release of Crowbar.

    If you use these your model will most likely have errors!
    I will not update this, but will keep it here in case anyone wants to use the QC structure as a reference.
  • 4y
    TomixNscale89 avatar
    Member Joined 5y
    So I got my model to work in-game, except the game crashes whenever a ragdoll of the model should appear.

    10/10

    This site looks horrible.
  • 4y
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    No. If you're having trouble, don't mess with the QC, just replace the included .smd files with your own.
    • Thanks x 1
  • 4y
    TomixNscale89 avatar
    Member Joined 5y
    > **Posted by SergeantJoe**

    > Yup, anything with spaces must be enclosed in quotes.
    >
    > Also, why are you doing that in the first place? Just put sniper\_model.smd and that's it.
    >
    > EDIT: Holy cow, I just realized, this thing is nearly a year old already. I really should update it.

    Oh, I was getting confused. So I don't need to put the entire directory? For the other body groups, I would do /arrows_bodygroup/arrows_bodygroup.smd ?

    10/10

    This site looks horrible.
  • 4y
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    Yup, anything with spaces must be enclosed in quotes.

    Also, why are you doing that in the first place? Just put sniper\_model.smd and that's it.

    EDIT: Holy cow, I just realized, this thing is nearly a year old already. I really should update it.
    • Agree x 1
  • 4y
    TomixNscale89 avatar
    Member Joined 5y
    It seems it doesn't like when I use spaces. For example, when I do this:

    K:/3D Stuff/TFSource/player/merasmus_sniper/merasmus_sniper/sniper_model/sniper_model.smd

    I get this:

    ERROR: unknown command "Stuff/TFSource/player/merasmus_sniper/merasmus_sniper/sniper_model/sniper_model.smd"

    10/10

    This site looks horrible.
  • 4y
    #trigger_hurt avatar
    Member Joined 4y
    Hey, for some reason I can't get the facial flexes to work on the engineer when I compile him... the only issue with the mod I want to release is the flexes, so I was curious if I did something wrong or something

    10/10

    professional(?) shitposter
  • 4y
    TomixNscale89 avatar
    Member Joined 5y
    I'm trying to fix the Sanic model for 2014, and since it's all one big mesh, do I have to seperate the legs for the legs bodygroup?

    10/10

    • Agree x 1
    This site looks horrible.
  • 4y
    Snowshoe avatar
    Snowshoe Offline
    Member Joined 5y
    Would be nice if you could use $definebone to do some quick fixes after an update instead of waiting for the SMDs to be updated
    • Disagree x 1
  • 4y
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    Dropping this off:

    $bonemerge "bip_grenade_0_R_0"
    $bonemerge "bip_grenade_0_L_0"
    $bonemerge "bip_grenade_2_R_0"
    $bonemerge "bip_grenade_2_L_0"

    Needed on Demo for nade items to attach.

    10/10

    • Helpful x 1
    BLOOD FOR THE BLOOD GOAT

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Credits

Key Authors
SergeantJoe
Remaking all the QC files by hand
Gintoki Sakata
Providing debugging support
Original Authors
Valve

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Views
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Downloads
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Total Downloads
2,215
Date Added
5y
Date Modified
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Date Updated
4y
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