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Well, creating this application was easier than I thought... It works for all the sprites I checked in Valve's PAK file.
DirectX 3.0 is required.
Version History: ================
V1.05: ====== - Now when you "Save Sequence", the program asks you if you want to create a ".qc" file as well. The file created may not always be 100% compatible with certain sprites in that the result might not match the original, but it is compatible with Valve's "sprgen" utility.
V1.04: ====== - For "Play Once", instead of using the period, I made it "Ctrl-Space". The period in the menu was apparently too hard to see, and some people complained that it didn't have a hotkey. - Menus are corrected - The "Sprite Information" dialog now includes the transparency mode of the sprite.
V1.03: ====== Added... - An "Open" dialog. - A "Save BMP" option, which saves the current frame. - A "Save Sequence" option, which saves all the frames in the sprites, adding on three digits to the end of the filename. - A "Sprite Information" dialog, just shows you the size (in pixels) and total number of frames.
Changes... - The "Speed" dialog is now "Ctrl-P"; the "Save BMP" option is now "Ctrl-S". Figured the program wasn't out for long enough to aggravate anyone because of this change - Fixed crashes with certain sprites in the Half-Life PAK file
V1.02: ====== - Apparently, at least as it appears on my 3Dfx adapter, all graphic depths are fixed. 24-bit looks sweet. Couldn't test 32-bit at home because I don't have that option. - Variable size sprites ("320_pain.spr", for instance) are now supported. - Now instead of animation speed in milliseconds, I'm using "frames per second" (recommended by "Autolycus" from the "Half-Life Editing Resource Center" at "http://halflife.gamedesign.net/"... thanks!)
V1.01: ====== - Supports 16-bit and 32-bit flawlessly, 24-bit has been theoretically implemented but not tested. 8-bit is extremely screwy and may not draw properly. Who uses 8-bit these days anyway?
V1.0: ===== - It's a very early Beta, and works only in 8-bit (not very well) and 16-bit color space. My office development machine doesn't support 24-bit space (jumps straight to 32), so I'll have to test that some other time. - Doesn't support what are seemingly referred to as "SPR_GROUP" frame types. Documentation is sketchy on these things... - You can't open files from within the program; expect a future one to.
Double click on a sprite and tell it to use this program. This program could be in any directory.
Once in the program: <Space>: Stops playback and cycles through the animation frame by frame Ctrl-<Space>: Play sprite once, then stop <Enter>: Resume normal playback Ctrl-P: Set the delay (in milliseconds) between each frame + / -: Zoom in / out
Ctrl-O: Open a sprite Ctrl-S: Save current frame as a bitmap Ctrl-Shift-S: Save numerical sequence of bitmaps Ctrl-I: Sprite Information dialog
Comments / Suggestions: ======================= Send EMails to "firstname.lastname@example.org"