The Game Modding Community - Since 2001

kHED

A Modding Tool for GoldSrc Engine

Moderator Notice

Please note: kHED is not officially updated as of 17th February, 2013. The version on GB has just been updated to the very final to prevent people from constantly re-adding kHED on the site which is unnecessary.

Updates

Version 1.1.5
  • Ability to 'paint' selection in 3D view: hold Shift and drag to select multiple objects
  • Extrude Tool now works in 3D view. Also it draws outline of selection now.
  • Single click deselect in any tool
  • Quick unfold texture coordinates by U key
  • Added the "Create Convex Hull" feature
  • New option to distort objects in 3D when using the Scale Tool
  • Transparent backfaces
  • Rotate around vertex in UVEditor: click and drag with a right mouse button (hold Z key to snap to 45°)
  • New feature Edit->Break Edge: select two vertices to add a third one between them.
  • Background image paths are saved in .khe files
  • Now you can simply drag-and-drop a background image to any viewport
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7mo

KHED is designed specially for creating polygonal models with low polygon counts for computer games.

kHED is a simple freeware 3D modeling editor designed for low-poly modeling. For a short time (first version released in March, 2009) it has established itself in the community as the easiest editor to learn, even for the beginners. However it has more features than many other freeware or even commercial editors.

  • A simple, convenient and user-friendly interface, that is great for the beginners.
  • A powerful tool to create triangles and polygons, including polygons with holes.
  • A variety of tools for creating primitives: Plane, Box, Chamfer Box, Sphere/GeoSphere, Cylinder, Chamfer Cylinder, Tube and Torus.
  • Different primitive creation modes to avoid the need of aligning primitives after creating them.
  • A Lathe Tool to create rotational objects by an outline.
  • A multi-purpose Loft Tool, that extrudes a 2D object along path.
  • Tools to modify model geometry with ease: Move, Rotate, Scale, Extrude, Bevel and Inset.
  • Precise object selection in any viewport.
  • A planar, cylindrical and sphere texture mapping.
  • Automatic unwrap of complex meshes (Unfold and Flatten algorithm).
  • A powerful Texture Coordinates Editor (UV Editor), that can handle elements, weld/unweld element parts and has handy 3D selection window.
  • Automatic Smoothing Group assigning by maximum angle between triangles and unlimited number of Smoothing Groups.
  • Different 3D view control modes: around center, around model/selection center and first-person (with arrow keys navigation).
  • Exporting and Importing:
    • Wavefront Object (*.OBJ)
    • 3D Studio Model (*.3DS)
    • MilkShape 3D Binary (*.MS3D)
    • Half-Life SMD (*.SMD)
    • Half-Life Model (*.MDL)
  • Customizable user interface.
  • Adjustable background images to help you build a model from sketch.
  • Automatic data restore after crash.
  • Complete user manual.
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  • 7mo
    The303 avatar
    The303 Joined 1y ago
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    Ive made a 15 minute sped up video of a static TV prop from start to finish using kHED.  I went for quick and dirty so most of the stuff is just fast PS layer style effects:

    Things to note:

    1. I didn't need to UV unwrap the antennas because I used a  "_chrome" texture (64X64 only).
    2. If you get errors on export/autosave try running as admin (also if your compiled model is 0kb)
    3. There are some things I rushed like some bits of wasted UV space and having an on red light when the TV is clearly off (whoops.)
    4. You can find the QC and SMD in the folder you saved your working kHED file and edit it to add other things if you need
    5. If you are a more experienced modeller (Blender,Max) you can probably pass on this.  However the UV unwrapping tools on this program are superior to MilkShape3D with more options and an active selected 3D preview next to your sheet and if you are a Milkshape user id give it a try (also remember you can save as milkshape scenes)
    6. For the mod Sven-Coop id probably go with item_generic, I went with cycler_sprite for generic vanilla GoldSrc compatibility

    Also, this is a new studiomdl.exe (that doesn't shift UVs) that is now available:
    https://gamebanana.com/tools/6236
    Bananite
  • 7mo
    CS PRO avatar
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    Hmmm i'll give it a try ;)
    Still Alive.. avatar
    Mantra
    Still Alive..
  • 9y
    silo7Lee avatar
    silo7Lee Joined 9y ago
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    Thank you !!!!!!!!
    Bananite
  • 9y
    luiscamara avatar
    luiscamara Joined 10y ago
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    114 points Ranked 27333rd
    WOW! now anyone can do models for free tank you vry much 10/10 ;D keep the good work

    10

  • 9y
    jdphu avatar
    jdphu Joined 9y ago
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    Yes, it's free.
    Bananite
  • 9y
    AZWANTED avatar
    AZWANTED Joined 10y ago
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    11,816 points Ranked 380th
    Is this stuff for free? if not i might stay with milkshape thou
    HEY! guess what?? Keep guessin avatar
    Mantra
    HEY! guess what?? Keep guessin
  • 9y
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    Strelok username pic Joined 9y ago
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    Posted by Ankh
    Posted by CammieDee666
    Posted by Ankh
    Posted by CammieDee666 Why is it in the CS section?
    Because it's a tool for CS. Disapproved user "CammieDee666" for being too smart
    No its not, its a 3d modelling package which isn't specialized to CS thus nothing to do with CS, although you can make things for CS with
    Well I guess saying something stupid like: "this tool IS for CS" didn't work on you that easily. So he didn't have anywhere else to put this, jeez. No need to disapprove. At least he doesn't post a CS skin in BF2 category.
    I agree with you. I think i´m going to check it out, to see if i can do a custom model
    Dragons! avatar
    Mantra
    Dragons!
  • 9y
    Ankh avatar
    Ankh username pic Joined 13y ago
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    Posted by CammieDee666
    Posted by Ankh
    Posted by CammieDee666 Why is it in the CS section?
    Because it's a tool for CS. Disapproved user "CammieDee666" for being too smart
    No its not, its a 3d modelling package which isn't specialized to CS thus nothing to do with CS, although you can make things for CS with
    Well I guess saying something stupid like: "this tool IS for CS" didn't work on you that easily. So he didn't have anywhere else to put this, jeez. No need to disapprove. At least he doesn't post a CS skin in BF2 category.
    For The Rebellion! avatar
    Mantra
    For The Rebellion!
  • 9y
    CammieDee666 avatar
    CammieDee666 Joined 10y ago
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    996 points Ranked 5036th
    Posted by Ankh
    Posted by CammieDee666 Why is it in the CS section?
    Because it's a tool for CS. Disapproved user "CammieDee666" for being too smart
    No its not, its a 3d modelling package which isn't specialized to CS thus nothing to do with CS, although you can make things for CS with
    Getting bored with FPSB avatar
    Mantra
    Getting bored with FPSB
  • 9y
    Ankh avatar
    Ankh username pic Joined 13y ago
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    Posted by CammieDee666 Why is it in the CS section?
    Because it's a tool for CS. Disapproved user "CammieDee666" for being too smart
    For The Rebellion! avatar
    Mantra
    For The Rebellion!
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Credits

Original Authors
jdphu
jdphu Joined 9y ago
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Code, Art and Documentation

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Homepage
khed.glsl.ru
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khed.glsl.ru

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Stats

  • 2,110 Downloads
  • 8,541 Views
  • 11 Posts
  • 9y Submitted
  • 7mo Modified
  • 7mo Updated

Scores

91 bScore
9.8 Rating

4 voters

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