Please note: kHED is not officially updated as of 17th February, 2013. The version on GB has just been updated to the very final to prevent people from constantly re-adding kHED on the site which is unnecessary.
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KHED is designed specially for creating polygonal models with low polygon counts for computer games.
kHED is a simple freeware 3D modeling editor designed for low-poly modeling. For a short time (first version released in March, 2009) it has established itself in the community as the easiest editor to learn, even for the beginners. However it has more features than many other freeware or even commercial editors.
A simple, convenient and user-friendly interface, that is great for the beginners.
A powerful tool to create triangles and polygons, including polygons with holes.
A variety of tools for creating primitives: Plane, Box, Chamfer Box, Sphere/GeoSphere, Cylinder, Chamfer Cylinder, Tube and Torus.
Different primitive creation modes to avoid the need of aligning primitives after creating them.
A Lathe Tool to create rotational objects by an outline.
A multi-purpose Loft Tool, that extrudes a 2D object along path.
Tools to modify model geometry with ease: Move, Rotate, Scale, Extrude, Bevel and Inset.
Precise object selection in any viewport.
A planar, cylindrical and sphere texture mapping.
Automatic unwrap of complex meshes (Unfold and Flatten algorithm).
A powerful Texture Coordinates Editor (UV Editor), that can handle elements, weld/unweld element parts and has handy 3D selection window.
Automatic Smoothing Group assigning by maximum angle between triangles and unlimited number of Smoothing Groups.
Different 3D view control modes: around center, around model/selection center and first-person (with arrow keys navigation).
Exporting and Importing:
Wavefront Object (*.OBJ)
3D Studio Model (*.3DS)
MilkShape 3D Binary (*.MS3D)
Half-Life SMD (*.SMD)
Half-Life Model (*.MDL)
Customizable user interface.
Adjustable background images to help you build a model from sketch.
Ive made a 15 minute sped up video of a static TV prop from start to finish using kHED. I went for quick and dirty so most of the stuff is just fast PS layer style effects:
Things to note:
I didn't need to UV unwrap the antennas because I used a "_chrome" texture (64X64 only).
If you get errors on export/autosave try running as admin (also if your compiled model is 0kb)
There are some things I rushed like some bits of wasted UV space and having an on red light when the TV is clearly off (whoops.)
You can find the QC and SMD in the folder you saved your working kHED file and edit it to add other things if you need
If you are a more experienced modeller (Blender,Max) you can probably pass on this. However the UV unwrapping tools on this program are superior to MilkShape3D with more options and an active selected 3D preview next to your sheet and if you are a Milkshape user id give it a try (also remember you can save as milkshape scenes)
For the mod Sven-Coop id probably go with item_generic, I went with cycler_sprite for generic vanilla GoldSrc compatibility