Ability to 'paint' selection in 3D view: hold Shift and drag to select multiple objects
Extrude Tool now works in 3D view. Also it draws outline of selection now.
Single click deselect in any tool
Quick unfold texture coordinates by U key
Added the "Create Convex Hull" feature
New option to distort objects in 3D when using the Scale Tool
Rotate around vertex in UVEditor: click and drag with a right mouse button (hold Z key to snap to 45°)
New feature Edit->Break Edge: select two vertices to add a third one between them.
Background image paths are saved in .khe files
Now you can simply drag-and-drop a background image to any viewport
KHED is designed specially for creating polygonal models with low polygon counts for computer games.