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So i was thinking of making ragdolls...

A Forum Thread for Counter-Strike: Source

Would they be considered a port?

Im making ragdoll physics for Cs Source, and i must know, if i used ragdoll numbers similar or the same as those from a Half Life 2 model, would it be considered a port? ive seen someone use HL2 physics for ragdolls on css before, and i believe they're still up. lets say i were to decompile the .mdl for the head crab, and use the same numbers in css ragdolls. would i be porting? as a note, if this isnt considered a port i will of course add Valve to the credits. if it is a port i will then terminate the project and make ragdolls of my own creation.



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  • 2 Posts
  • 10y Submitted

Yo, buddy. Mascot

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