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TF2 Maps Decompiled

A Forum Thread for Team Fortress 2

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  • RobinTM avatar
    RobinTM Joined 13y ago
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    Wow nice find, except textures won't show up until they release sdk for team fortress 2.
    panicgames.com skintgamers.com avatar
    Mantra
    panicgames.com skintgamers.com
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  • qwdqwdfsfafgerwgetrfwe avatar
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    Yes they will, If you use the method found Here You will be able to see them and compile maps for TF2.
    asdasdasd
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  • ICECOLD_3000 avatar
    ICECOLD_3000 Joined 14y ago
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    This is great, thanks a bunch. I tried decompiling myself but I couldn't open it in hammer, I got errors. These worked though, thanks!
    SRT-4 RuLeZ avatar
    Mantra
    SRT-4 RuLeZ
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  • SGT_kick_ur_ass avatar
    SGT_kick_ur_ass Joined 14y ago
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    Thanks for this, I really didn't want to extract and then decompile a 60mb map.
    Turbosmooth dat shit. avatar
    Mantra
    Turbosmooth dat shit.
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  • Spoz avatar
    Spoz Joined 14y ago
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    But umm posting the offical maps to anyone not the game owners, isnt this a type of piracy ontop of reverse engineering?
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  • Rufus avatar
    Rufus Joined 13y ago
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    Posted by spoziuk But umm posting the offical maps to anyone not the game owners, isnt this a type of piracy ontop of reverse engineering?
    Of course it is, but this is posted for tf2 so there for it's legal.
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    Mantra
    Facepunch sucks
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  • qwdqwdfsfafgerwgetrfwe avatar
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    Not really spoziuk, I am simply providing the maps as a resource to get entity information. I am not placing these here for their brush work at all. If anybody did want/try to compile with these maps, They would have an awful lot of work to do to get it right.
    asdasdasd
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  • Millenia avatar
    Millenia username pic Joined 14y ago
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    Millenia avatar
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    Omgzz!11oneone decompiling is teh GAY! WTF make your own damn maps!!!11oneone
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    Mantra
    Digital blacksmith
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  • qwdqwdfsfafgerwgetrfwe avatar
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    Oh teh lulz!
    asdasdasd
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  • Supa Scoopa avatar
    Supa Scoopa Joined 14y ago
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    Good job on doing a lot of work for the lazy majority! I liked the EW's thread idea, so I also approve this one.
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  • qwdqwdfsfafgerwgetrfwe avatar
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    Thanks :)
    asdasdasd
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  • Spoz avatar
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    Thanks for it though =]
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  • Rootbeerz avatar
    Rootbeerz username pic Joined 14y ago
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    Posted by Millenia Omgzz!11oneone decompiling is teh GAY! WTF make your own damn maps!!!11oneone
    Agreed, although it is helpful learning how to do certain things. :)
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    Mantra
    Constructive Map Assesor
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  • Millenia avatar
    Millenia username pic Joined 14y ago
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    Millenia avatar
    Millenia
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    I just had to follow the posting guidelines
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    Mantra
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  • DOAmaster avatar
    DOAmaster Joined 13y ago
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    Thank you for the post, It is always good to take a look at the basic maps to see how they did it. It is one of the best ways to learn how to make your own map.
    Elite
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    Strum4h Joined 13y ago
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    Posted by Rootbeerz
    Posted by Millenia Omgzz!11oneone decompiling is teh GAY! WTF make your own damn maps!!!11oneone
    Agreed, although it is helpful learning how to do certain things. :)
    Yeah looking at other maps has taght me some mapping things. now i just need to think of some good ideas for maps.
    Drop Down and Give Me Infinity avatar
    Mantra
    Drop Down and Give Me Infinity
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    Bojero Joined 13y ago
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    I needed this to learn how some doors remained closed till setup time was over. Thanks!
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  • Fyfey avatar
    Fyfey Joined 12y ago
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    Thanks so much for this. I've just started using Hammer to make TF2 maps (never mapped before in my life). Studying these maps has helped no-end! In 2 days I've learned the basics of making brushes, texturing, lighting, entities (especially TF2 specific entities), 2d and 3d skybox's, automatic doors, CP's, techniques etc. I have no idea how to decompile a map so thanks alot! Also... to anyone starting mapping... the Valve developer community is an excellent reference.
    Bananite
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    Glad it helped you! :) For anyone new to mapping, there are tons of sites that can help you out including the Valve Developer community. More sites can be found Here That thread does need updating though, quite a few dead links
    asdasdasd
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  • Matt avatar
    Matt username pic Joined 13y ago
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    Nice one, these will be handy if I start to map for TF2.
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  • Swe spy avatar
    Swe spy Joined 12y ago
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    Hammer don´t support vmf? I cant get it to work
    Bananite
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  • Fallqvist avatar
    Fallqvist Joined 13y ago
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    I will might use it and see how they did the train in cp_well, thanks.
    I'm fallQy.
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  • qwdqwdfsfafgerwgetrfwe avatar
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    No problem :D And It should work spy.. :/ Open hammer (in TF2 Mode) File > Open > Navigate to the file and press open.
    asdasdasd
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  • BrainZ avatar
    BrainZ username pic Joined 12y ago
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    Handy. Did you also fix them?
    gone avatar
    Mantra
    gone
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  • qwdqwdfsfafgerwgetrfwe avatar
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    access_time 12y
    They are just pure decompile dumps, Personally I don't get any obvious problems with my decompiles at all.. I have had problems with other people's decompiles though, I guess it's just how i use the decompiler and what settings i put into it..
    asdasdasd
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  • Teh_Pwnisher avatar
    Teh_Pwnisher Joined 13y ago
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    Very helpful thread, but can you please re-upload the .VMFs? They are all giving me a 404 not found error.
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    Mantra
    I lol in the face of failure
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    Sorry guys, I had to remove the TF2 and Portal maps because they were taking up over 300 MB of space on my web server
    asdasdasd
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