Too Many Light styles on a Face
Okay, so, here's my problem this time...
I've been working with lights that if you shoot them they die. Lights in the map are linked together in what I call circuits to simulate that if you shoot one and short it out it'll probably take out the others that are connected with it, right?
Well, the problem I'm having shows up when you have multiple light circuits near each other...
Since the light entities of one circuit are named differently from the ones of all other circuits VRAD counts them as different light styles, even if they're the same colour. Well, because of that you'll get some brushes where they're being hit by light from 4 or more different light styles, and the above happens... Shadows in incorrect places that make the map look like "wtf mate?"
The solutions to this problem (and for my map I've worked on this problem for months) are rather simple...
-Don't use Breakable Lights and make them all the same colour
-Make there be fewer light circuits by making circuits bigger
-Put light circuits in different rooms and such so they don't overlap more than 3 times
-Limit the distance the light is allowed to cast
Now, I've been doing all but solution 1 but I've come to a point where I have 5 problem areas that due to their nature I can't:
-Combine light circuits (because it'd make the map lamer...)
-Use different rooms (because they're all near doorways and windows)
-Limit light casting distance (because it for some reason didn't work?)
So, I'd like to know if there's a way you can modify Hammer to allow 4 or 5 light styles per face, or if there's something that I'm missing about light distance limiting that could increase that method's effectiveness since that's the most recent measure I've employed and I think I might be a little confused about part of it.