Is it possible?

A Forum Thread for Counter-Strike: Condition Zero

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Is it possible to make condition zero maps transparent?> So you can see through the walls?

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  • 10y
    Suckage avatar
    Suckage Offline
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    Yes, and that would be hacking. Also it'd get you banned.
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    Mantra
  • 10y
    BlitzBoaR avatar
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    Yes, its also possible for 1.6 ive heard, and it will get you VAC banned.
    A.K.A. DekuScrub/FoXster
  • 10y
    Suckage avatar
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    It's possible for pretty much every Valve game I guess. You can just do it by searching the map textures and making them transparent. :s
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    Mantra
  • 10y
    Uber-Zeo avatar
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    Posted by Suckage

    It's possible for pretty much every Valve game I guess. You can just do it by searching the map textures and making them transparent. :s

    .wad files :V
  • 10y
    Markworth avatar
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    I don't think GoldSrc would work too well with the texture trick. I guess it might work with grayscale (or color scale) textures, but that'd be boring as hell for all the work.

    Also, to do a complete texture mod is extremely tedious and you can't play pool day with the cvar that disables built in map textures. It has a glitch texture (made probably to keep you from decompiling it) that keeps you from either dumping or replacing it.
    Old is the new new
  • 10y
    ampnetwork avatar
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    Posted by Markworth

    I don't think GoldSrc would work too well with the texture trick. I guess it might work with grayscale (or color scale) textures, but that'd be boring as hell for all the work.

    Also, to do a complete texture mod is extremely tedious and you can't play pool day with the cvar that disables built in map textures. It has a glitch texture (made probably to keep you from decompiling it) that keeps you from either dumping or replacing it.


    fy_pool_day can be decompiled by bsptwomap except for 3D Mike's maps,some leet mappers and if the map is totally filled with world brushes(full of fucking detail) so i think he place some line on there maps(use notepad or Nem's map compiler)

    you can also decompile maps using the bspviewer but no wad extraction

    and you can't just replace all the textures inside the wad with transparent ones cause if you do you need it to be a func_wall(lol try and using the other entities that won't work) also that will cause a BIG LEAK(no i mean the map is a leak if you don't have the 2d skybox of course)also using null(if no skybox is present this will cause something like when your out of the map view,mirror effect?) or clip texture or just using plane transparent texture plus making them func_walls will lag the whole map,also don't forget the crash and VAC ban ownage :P
    z_common_limit 1000 :) :0 :X
  • 10y
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    Cheating bastard.
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    Mantra
    Eater of Bananas
  • 10y
    Noir77 avatar
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    Noir77 avatar
    Noir77
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    Ahaha! I love that Video Reality.
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    Mantra
  • 10y
    Guile avatar
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    Holy shit that video was AWESOME!
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    Mantra
    Sonic Boom!
  • 10y
    Xlixity avatar
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    That video is older than time..funny though...

    Velocity's post in his video is close to what Fpsb has on skin requests....
    All The Children Are Dead avatar
    Mantra
    All The Children Are Dead

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