Problem Making Boxes

A Forum Thread for Counter-Strike: Source

I am having problem making boxes. I use the entity tool use "prop_dynamic" and selected several types of boxes. When i run the map and play it, i cant see any of the boxes that i create.
Sign up to access this!

Replies

  • SGT_kick_ur_ass avatar
    SGT_kick_ur_ass Joined 13y ago
    Offline
    5,052 points Ranked 1031st
    11y
    You have to use the entity prop_static for boxes since they do not move, thus being Static.
    Turbosmooth dat shit. avatar
    Mantra
    Turbosmooth dat shit.
    URL to post:
  • Savage2106 avatar
    Savage2106 Joined 11y ago
    Offline
    11y
    Ah thanks, so if you shoot them will they move ? if not how do you do that ?
    Born to be wild.
    URL to post:
  • SGT_kick_ur_ass avatar
    SGT_kick_ur_ass Joined 13y ago
    Offline
    5,052 points Ranked 1031st
    11y
    No, if they are Static, they will not move. I do not believe there is any way they can move unless you animate and recompile them.
    Turbosmooth dat shit. avatar
    Mantra
    Turbosmooth dat shit.
    URL to post:
  • Crazypip666 avatar
    Crazypip666 username pic Joined 12y ago
    Offline
    36,268 points Ranked 112th
    15 medals 1 rare
    • 6 years a member Medal icon
    • Became a Club Leader Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • Reached 7,500 Points Medal icon
    • Reached 25,000 Points Medal icon
    11y
    It depends on the box model you are using, but they may work as prop_physics.
    BAD WOLF avatar
    Mantra
    BAD WOLF
    URL to post:
  • Savage2106 avatar
    Savage2106 Joined 11y ago
    Offline
    11y
    I am using the model "models/props_junk/wood_crate002a.mdl" and i set it as static and it had the same problem that i had with "prop_dynamic"
    Born to be wild.
    URL to post:
  • Savage2106 avatar
    Savage2106 Joined 11y ago
    Offline
    11y
    I changed them to prop_physics and it is all working fine now, thanks for the help guys
    Born to be wild.
    URL to post:
  • Darko avatar
    Darko Joined 12y ago
    Offline
    463 points Ranked 10585th
    11y
    If you check the tabs when your choosing your model, One tells you what type of prop it can function as, If you check that out before compiling it saves alot of time
    Banned
    URL to post:
  • Savage2106 avatar
    Savage2106 Joined 11y ago
    Offline
    11y
    Thanks darko for that tip i will keep it in mind next time, Thanks again everyone for the help.
    Born to be wild.
    URL to post:

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Author

Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+
  • 412 Views
  • 8 Posts
  • 11ySubmitted

More from Submitter

More Customization Threads

bcp.crwdcntrl.net tracking pixel