The Game Modding Community - Since 2001

Problem Making Boxes

A Forum Thread for Counter-Strike: Source

I am having problem making boxes. I use the entity tool use "prop_dynamic" and selected several types of boxes. When i run the map and play it, i cant see any of the boxes that i create.

Posts

  • 11y
    SGT_kick_ur_ass avatar
    SGT_kick_ur_ass Joined 13y ago
    Offline
    5,017 points Ranked 960th
    You have to use the entity prop_static for boxes since they do not move, thus being Static.
    Turbosmooth dat shit. avatar
    Mantra
    Turbosmooth dat shit.
  • 11y
    Savage2106 avatar
    Savage2106 Joined 11y ago
    Offline
    Ah thanks, so if you shoot them will they move ? if not how do you do that ?
    Born to be wild.
  • 11y
    SGT_kick_ur_ass avatar
    SGT_kick_ur_ass Joined 13y ago
    Offline
    5,017 points Ranked 960th
    No, if they are Static, they will not move. I do not believe there is any way they can move unless you animate and recompile them.
    Turbosmooth dat shit. avatar
    Mantra
    Turbosmooth dat shit.
  • 11y
    Crazypip666 avatar
    Crazypip666 username pic Joined 11y ago
    Offline
    36,268 points Ranked 111th
    15 medals 1 rare
    • 6 years a member Medal icon
    • Became a Club Leader Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • Reached 7,500 Points Medal icon
    • Reached 25,000 Points Medal icon
    It depends on the box model you are using, but they may work as prop_physics.
    BAD WOLF avatar
    Mantra
    BAD WOLF
  • 11y
    Savage2106 avatar
    Savage2106 Joined 11y ago
    Offline
    I am using the model "models/props_junk/wood_crate002a.mdl" and i set it as static and it had the same problem that i had with "prop_dynamic"
    Born to be wild.
  • 11y
    Savage2106 avatar
    Savage2106 Joined 11y ago
    Offline
    I changed them to prop_physics and it is all working fine now, thanks for the help guys
    Born to be wild.
  • 11y
    Darko avatar
    Darko Joined 11y ago
    Offline
    463 points Ranked 9811th
    If you check the tabs when your choosing your model, One tells you what type of prop it can function as, If you check that out before compiling it saves alot of time
    Banned
  • 11y
    Savage2106 avatar
    Savage2106 Joined 11y ago
    Offline
    Thanks darko for that tip i will keep it in mind next time, Thanks again everyone for the help.
    Born to be wild.

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Submitter

Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Stats

Posts
8
Views
397
Date Added
11y

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+

SEX! Ok, we got your attention. Mascot

GameBanana is one of the oldest mod sites on the net. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation - send modders points.
  • Post: Give modders your thoughts on their work.
  • Vote: Help your favorite modders win monthly awards.
  • Flag: Alert moderators and warn members of problems with mods.
  • Watch: Get notified when mods are updated.

Join the community! Sign up now!

Already a Bananite? Login

bcp.crwdcntrl.net tracking pixel