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Why does my map always crash?

A Forum Thread for Counter-Strike: Source

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We're talking about this map. Said map is a zombie map. It runs just fine on my dedicated server, but when it's put on a server with zombie mod installed, it has the following problems: -TV doesn't work just right (it will often freeze on one specific frame for a while.) -TV channel buttons don't always work (They switch the TV to different camera views.) -Doors jam -After around 10-15 minutes after loading it, the zombie server inexplicably crashes and resets itself. If you so require, I can get you information on which zombie mod it is and what kind of server, etc. Thanks for any help guys.

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  • Sheeprider avatar
    Sheeprider Joined 14y ago
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    Hmm... Does it give you any errors in the in game console, your compile log, or the hammer error check thingy?
    Durby Durb durb... avatar
    Mantra
    Durby Durb durb...
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  • Natalya avatar
    Natalya Joined 13y ago
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    Problem is that it doesn't crash on my dedicated. It only crashes on the N/U server where Zombie Mod is installed. I don't have RCon access and so I can't get that info. In my console however it doesn't say anything. No errors in the compile log or the error check utility in Hammer.
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    Mantra
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  • Natalya avatar
    Natalya Joined 13y ago
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    Here's a compile log... It's broken into the next three posts. ** Executing... ** Command: "c:\program files\steam\steamapps\natalya_fs\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\natalya_fs\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\natalya_fs\sourcesdk_content\cstrike\mapsrc\zm_complication_v3a_nm" Valve Software - vbsp.exe (Aug 4 2006) 1 threads materialPath: c:\program files\steam\steamapps\natalya_fs\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\SteamApps\natalya_fs\sourcesdk_content\cstrike\mapsrc\zm_complication_v3a_nm.vmf material "af_omega/cathitler" not found Material not found!: AF_OMEGA/CATHITLER material "af_omega/raichu" not found Material not found!: AF_OMEGA/RAICHU material "af_omega/yuri" not found Material not found!: AF_OMEGA/YURI fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1374 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Program Files\Steam\SteamApps\natalya_fs\sourcesdk_content\cstrike\mapsrc\zm_complication_v3a_nm.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (3) (703069 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1801 texinfos to 939 Reduced 95 texdatas to 87 (2353 bytes to 2002) Writing C:\Program Files\Steam\SteamApps\natalya_fs\sourcesdk_content\cstrike\mapsrc\zm_complication_v3a_nm.bsp 22 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\natalya_fs\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\natalya_fs\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\natalya_fs\sourcesdk_content\cstrike\mapsrc\zm_complication_v3a_nm" Valve Software - vvis.exe (May 22 2006) 1 threads reading c:\program files\steam\steamapps\natalya_fs\sourcesdk_content\cstrike\mapsrc\zm_complication_v3a_nm.bsp reading c:\program files\steam\steamapps\natalya_fs\sourcesdk_content\cstrike\mapsrc\zm_complication_v3a_nm.prt 791 portalclusters 1852 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (71) Optimized: 390 visible clusters (0.00%) Total clusters visible: 88017 Average clusters visible: 111 Building PAS... Average clusters audible: 370 visdatasize:104887 compressed from 164528 writing c:\program files\steam\steamapps\natalya_fs\sourcesdk_content\cstrike\mapsrc\zm_complication_v3a_nm.bsp 1 minute, 13 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\natalya_fs\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\natalya_fs\counter-strike source\cstrike" -noextra "C:\Program Files\Steam\SteamApps\natalya_fs\sourcesdk_content\cstrike\mapsrc\zm_complication_v3a_nm" Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
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  • Natalya avatar
    Natalya Joined 13y ago
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    Loading c:\program files\steam\steamapps\natalya_fs\sourcesdk_content\cstrike\mapsrc\zm_complication_v3a_nm.bsp 6157 faces 272499 square feet [39239856.00 square inches] 0 displacements 0 square feet [0.00 square inches] 6157 patches before subdivision 41039 patches after subdivision 71 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (184) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (231) transfers 4908945, max 777 transfer lists: 37.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(104015, 140110, 251713) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(18408, 26419, 44716) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(3943, 6011, 9185) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(952, 1536, 2009) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(257, 442, 487) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(75, 138, 129) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(23, 46, 37) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(7, 16, 12) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(2, 6, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(1, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(0, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0944 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
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    Mantra
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  • Natalya avatar
    Natalya Joined 13y ago
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    Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 60/1024 2880/49152 ( 5.9%) brushes 1995/8192 23940/98304 (24.4%) brushsides 13072/65536 104576/524288 (19.9%) planes 6022/65536 120440/1310720 ( 9.2%) vertexes 11206/65536 134472/786432 (17.1%) nodes 2583/65536 82656/2097152 ( 3.9%) texinfos 939/12288 67608/884736 ( 7.6%) texdata 87/2048 2784/65536 ( 4.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 6157/65536 344792/3670016 ( 9.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4617/65536 258552/3670016 ( 7.0%) leaves 2644/65536 84608/2097152 ( 4.0%) leaffaces 7349/65536 14698/131072 (11.2%) leafbrushes 3313/65536 6626/131072 ( 5.1%) areas 18/256 144/2048 ( 7.0%) surfedges 48059/512000 192236/2048000 ( 9.4%) edges 30694/256000 122776/1024000 (12.0%) LDR worldlights 67/8192 5896/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 463/32768 4630/327680 ( 1.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 9213/65536 18426/131072 (14.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1611040/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 104887/16777216 ( 0.6%) entdata [variable] 87977/393216 (22.4%) LDR leaf ambient 2644/65536 63456/1572864 ( 4.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/16262 ( 0.0%) pakfile [variable] 22158/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 703069/4194304 (16.8%) ==== Total Win32 BSP file data space used: 4185329 bytes ==== Total triangle count: 17343 Writing c:\program files\steam\steamapps\natalya_fs\sourcesdk_content\cstrike\mapsrc\zm_complication_v3a_nm.bsp 7 minutes, 11 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\natalya_fs\sourcesdk_content\cstrike\mapsrc\zm_complication_v3a_nm.bsp" "c:\program files\steam\steamapps\natalya_fs\counter-strike source\cstrike\maps\zm_complication_v3a_nm.bsp"
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    Mantra
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  • SGT_kick_ur_ass avatar
    SGT_kick_ur_ass Joined 14y ago
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    There aren't any errors in your compile log, it must have something to do with the server or the plugin because your map is spotless.
    Turbosmooth dat shit. avatar
    Mantra
    Turbosmooth dat shit.
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