Nah man have you ever really tookin a look at how blocky they are?.. I remeber back in the day they looked awesome, and I mean this is way back when they only had 1 model for the Ts and Cts, and noone knew what HDR was.. what did they lower the polys or somthing
Yes, Valve is making them 'better', if you've seen the trailer for EP2, the one with the cave and the vortigaunt, you'll notice that the flashlight casts the shadow relative to the direction it faces unlike currently, where the shadow faces the same direction no matter what lighting situation it's in. I read a recent interview in which Mr. Newell says that they are continue keeping the multiplayer games up to date for multicore-processors, like when they updated the CSS version of there engine to enable phong and rim-lighting, like in EP1 and DoDS. Here's hoping, but don't get your hopes up.
Yes, the shadows are blocky, but they are real-time. (Real-time being it matches the model it's from, but is not changed due to lighting).
I mean, I can put a custom W_Model in, and the shadow shows up.
even though im not as old as all of you
im an oldtimer with CS games
played with that black screen when the only good games that were out were team fortress and CS
it was amazing
The shadows in my opinion of course have never been good but the gameplay itself has always been amazing for its time
(I myself dont care much for model quality and will set all my settings to low if im not getting really high FPS on a map =D)