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[help] Map coordinates too large??

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Okay so im compiling my map for the fpsb contest and when i went to test it i got this message: Host_EndGame: Map coordinate extents are too large!! Check for errors! What does it mean? Any help would be appreciated.

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  • west avatar
    west Joined 14y ago
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    First off check for errors, second try moving your entire level to the center of the grids
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  • ZOD avatar
    ZOD Joined 14y ago
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    Coordinates too large = the map will be too big to play 3min rounds...
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    Mantra
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  • SGT_kick_ur_ass avatar
    SGT_kick_ur_ass Joined 14y ago
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    Is there a limit on how big a map can be? BTW the map aint that big EDIT: The dimiensions from above are 6266.7x6478.9 and the height is 1831 units
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    Mantra
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    try moving your entire level to the center of the grids
    Ive moved to the centre of the grid but the same problem happens. :( EDIT: How can i search for brushes?
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    Mantra
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  • west avatar
    west Joined 14y ago
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    The map tab search for brushes there and no a map can not be too big. unless its out side of the grid.
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    I got the burshes and the map is nowhere near the edge of the grid.
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    Mantra
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  • Robster 881 avatar
    Robster 881 Joined 14y ago
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    I have exactly the same problem, but my map is huge, so i dont know what the problem is,
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    Posted by Robster 881 I have exactly the same problem, but my map is huge, so i dont know what the problem is,
    ive fixed it. Try to make your map shorter and use alt+p to check for errors
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    Mantra
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  • Sheeprider avatar
    Sheeprider Joined 14y ago
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    Hmm... My guess would be that you have a brush with errors which "streched" out of the grid somehow... Usually these can appear for example when when you have an invalid (complex) brush and you let hammer "fix" it... Or it could be just anything similiar... Unfortunately as far as I know there isnt a way to locate these things. You could try selecting your whole map (edit/select all or something like that) and see if the handle you can resize things with are way off in some direction. The last choice would be to select your map brush by brush and entity by entity and copy paste it to a new file... That should fix the problem if nothing else works.
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    Mantra
    Durby Durb durb...
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  • west avatar
    west Joined 14y ago
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    A good way to find brushes that are outside of your map is to compile it and then decompile it and look at the .map file.
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