Half-Life 2 Physics For CS:S

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I found this one day on here and I can't any more. Anybody know what happened to it? And if it's gone could the guy who created it re-post it? I think it'd be awesome

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  • 12y
    BigDog avatar
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    BigDog avatar
    BigDog
    Guard Dog
    what do you mean? explain a lil more, topic title doesnt explain enough and same for your post!
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    Mantra
    Once a Top Dog, Always a Top D
  • 12y
    Mr.Soul avatar
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    I saw a file on CS Banana earlier that gave you Half-LIfe 2 physics (i.e. ragdoll) that you can install on CS:S that replaces the default ragdoll with the one from Half-Life? Simple enough for you?
    Bananite
  • 12y
    Kornven avatar
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    Son, they both use the same Physics engine. The only change that could've been done is the models.
    SexyResults avatar
    Mantra
    SexyResults
  • 12y
    BigDog avatar
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    BigDog avatar
    BigDog
    Guard Dog
    explains more, but still not too sure what it is! sounds cool though
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    Mantra
    Once a Top Dog, Always a Top D
  • 12y
    Mr.Soul avatar
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    Yes, I realize they run on the same engine but, shot some one point blank with a shot-gun in both games. Watch the difference.
    Bananite
  • 12y
    Kornven avatar
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    Of course kiddo, the damage range of both guns is different.
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    Mantra
    SexyResults
  • 12y
    Mr.Soul avatar
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    Well, whatever it was on here at some point in the past.
    Bananite
  • 12y
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    The physics is the same, the only possible difference is the weapons and modles (as far as i can tell)
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    Mantra
    What would nemmy do?
  • 12y
    Eraser avatar
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    I don't remember that, and I practically live here.
    MY AVATAR IS IRRELEVANT AGAIN!
  • 12y
    cWanja avatar
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    Here ya go kid Instead of bitching, just look around.But i have to agree english need A TON of help
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    Mantra
  • 12y
    Mr.Soul avatar
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    ha HAH! It's under CS:S skins in Misc.
    Bananite
  • 12y
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    There are in fact different ragdoll physics. I have the hl2 ones installed and its a hell of a lot more fufilling to shoot someone in the face because they will sometimes do a full backflip. :)
    Zomgs. avatar
    Mantra
    Zomgs.
  • 12y
    Hunterkiller. avatar
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    Surely thats less real then?
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    Mantra
    What would nemmy do?
  • 12y
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    You're saying crappy slow motion is better?
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    Mantra
    Jiggle Jiggle
  • 12y
    Zacker avatar
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    The only way that the physics could be the same in HL2 and in CS Source is if the guns did different damage


    Damage is not the same as physcics push.

    Both games use the same physcics engine, but in it there are different options to chose. The reason why that the physcics in CSS is different is because it is multiplayer and there you need to think of lag.

    Most of the props in CSS are prop_physcics_multiplayer props because they require the least bandwidth, this is the reason why you just bounce of them. You(the mapper) can also chose to make them prop_physcics and thereby having more realistic physcics, but also more lag.

    Btw. try shooting something moveable with the gun and the shotgun in CSS. Notice how the gun can move the things, but not the shotty. Someone fucked up the mass impact values:D
    www.thefuture.dk | Project Lea
  • 12y
    Lt_Sky avatar
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    I think the shotty has the same amount of force as any other gun but its spread over a wider area. This reduces the amount of "push" in any one area so the shotty in CSS actually works in the opposite manner to real world shot guns. I think its just easier to code that way. As to why shotty doesn't move the small objects I think thats becuase it creates a spray and you have to be lucky to get part of that spray to hit the object.

    Just my theory
    Bananite
  • 12y
    snooker_X avatar
    snooker_X Offline
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    lol i know where to download..here http://www.counter-strike-dl.com/download-860.html
    i like 2 eat bananas avatar
    Mantra
    i like 2 eat bananas

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