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A few dumb questions 3 infact 1. for a dedicated server is UDP Port 27015 the only one to open in my billion 5100 router? 2. Where can I get a list of all CSS console commands? 3. In a game you can type Rank and Statsme and so on. How do I make that available on my dedicated server is there a mod to install and if so where can I get it from?

Posts

  • 12y
    Aleshitox avatar
    Aleshitox Offline
    Member Joined 13y
    159 points Ranked 20790th
    no problem man, Im just here to help everyone :-D
    Bananite
  • 12y
    Bagheera avatar
    Bagheera Offline
    Member Joined 13y
    Thanks Silent your a wealth of information very much appreciated
    Bananite
  • 12y
    Aleshitox avatar
    Aleshitox Offline
    Member Joined 13y
    159 points Ranked 20790th
    1.if it doesnt show online at first type in sv_lan 0 in your console and it will show up, but if you have a firewall you will need to open up the ports 27000 to 27040 TCP and UDP and 1200 to 1200 TCP. Second hosting a server wont effect neither of the clients unless you have uploaded the sounds to the dedicated server folder. If you are just hitting create server then yes it will overwrite everyones old sounds unless you have turned them off. Joining a server will make you download whatever they have installed to their server, but most servers dont do that.

    2.
    mp_restartgame 1 (restart round in 1 second)
    sv_gravity 800 (normal gravity)
    sv_airaccelerate -5 (make you fly, normal is 10)

    sv_accelerate : 10 : , "sv", "nf",
    "rep" :
    sv_airaccelerate : 10 : , "sv", "nf",
    "rep" :
    sv_allowdownload : 1 :
    : Allow clients to download files
    sv_allowupload : 1 :
    : Allow clients to upload customizations files
    sv_alltalk : 0 : , "sv", "nf"
    : Players can hear all other players, no team restrictions
    sv_alternateticks : 0 : , "matsys"
    :
    sv_autosave : 1 : , "sv"
    : Set to 1 to save game on level transition. Does not affect autosave
    triggers.
    sv_backspeed : 0 : , "a", "sv",
    "rep" : How much to slow down backwards motion
    sv_bounce : 0 : , "sv", "nf",
    "rep" : Bounce multiplier for when physically simulated objects collide
    with other objects.
    sv_cacheencodedents : 1 :
    : If set to 1, does an optimization to prevent extra SendTable_Encode
    calls.
    sv_cheats : 0 : , "nf", "rep"
    : Allow cheats on server
    sv_contact : 0 :
    : Contact email for server sysop
    sv_debug_player_use : 0 : , "sv", "rep"
    : Visualizes +use logic. Green cross=trace success, Red cross=trace too
    far, Green box=radius success
    sv_debugmanualmode : 0 :
    : Make sure entities correctly report whether or not their network data
    has changed.
    sv_debugresponses : 0 : , "sv"
    : Show verbose matching output (1 for simple, 2 for rule scoring)
    sv_deltaprint : 0 :
    : Print accumulated CalcDelta profiling data (only if sv_deltatime is
    on)
    sv_deltatime : 0 :
    : Enable profiling of CalcDelta calls
    sv_dumpresponses : 0 : , "sv"
    : Dump all response_rules.txt and rules (requires restart)
    sv_filterban : 1 :
    : Set packet filtering by IP mode
    sv_findsoundname : cmd :
    : Find sound names which reference the specified wave files.
    sv_footsteps : 1 : , "sv", "nf",
    "rep" : Play footstep sound for players
    sv_forcepreload : 0 : , "a"
    : Force server side preloading.
    sv_friction : 4 : , "sv", "nf",
    "rep" : World friction.
    sv_gravity : 800 : , "sv", "nf",
    "rep" : World gravity.
    sv_hltv : 0 :
    : Enables HLTV on this server.
    sv_instancebaselines : 1 :
    : Enable instanced baselines. Saves network overhead.
    sv_lan : 0 :
    : Server is a lan server ( no heartbeat, no authentication, no
    non-class C addresses, 9999.0 rate, etc.
    sv_logbans : 0 :
    :
    sv_massreport : 0 : , "sv"
    :
    sv_max_usercmd_future_ticks : 8 : , "sv"
    : Prevents clients from running usercmds too far in the future.
    Prevents speed hacks.
    sv_maxrate : 0 :
    : Max bandwidth rate allowed on server, 0 == unlimited
    sv_maxspeed : 320 : , "sv", "nf",
    "rep" :
    sv_maxunlag : 1 : , "sv"
    : Maximum lag compensation in seconds
    sv_maxupdaterate : 60 :
    : Maximum updates per second that the server will allow
    sv_maxvelocity : 3500 : , "sv", "rep"
    : Maximum speed any ballistically moving object is allowed to attain
    per axis.
    sv_minrate : 0 :
    : Min bandwidth rate allowed on server, 0 == unlimited
    sv_minupdaterate : 10 :
    : Minimum updates per second that the server will allow
    sv_netvisdist : 10000 : , "sv", "cheat"
    : Test networking visibility distance
    sv_noclipaccelerate : 5 : , "a", "sv",
    "nf", "rep" :
    sv_noclipduringpause : 0 : , "cheat"
    : If cheats are enabled, then you can noclip with the game paused (for
    doing screenshots, etc.).
    sv_noclipspeed : 5 : , "a", "sv",
    "nf", "rep" :
    sv_npc_talker_maxdist : 1024 : , "sv"
    : NPCs over this distance from the player won't attempt to speak.
    sv_password : 0 : , "nf", "prot"
    : Server password for entry into multiplayer games
    sv_pausable : 0 : , "nf"
    : Is the server pausable.
    sv_precachegeneric : cmd :
    : Usage: sv_precachegeneric [ preload > Add file to precache
    list.
    sv_precacheinfo : cmd :
    : Show precache info.
    sv_precachemodel : cmd :
    : Usage: sv_precachemodel [ preload > Add model to precache
    list.
    sv_precachesound : cmd :
    : Usage: sv_precachesound [ preload > Add sound to precache
    list.
    sv_pushaway_clientside : 0 : , "sv", "rep"
    : Clientside physics push away (0=off, 1=only localplayer, 1=all
    players)
    sv_pushaway_clientside_size : 15 : , "sv", "rep"
    : Minimum size of pushback objects
    sv_pushaway_force : 30000 : , "sv", "rep"
    : How hard physics objects are pushed away from the players on the
    server.
    sv_pushaway_max_force : 1000 : , "sv", "rep"
    : Maximum amount of force applied to physics objects by players.
    sv_pushaway_min_player_speed : 75 : , "sv", "rep"
    : If a player is moving slower than this, don't push away physics
    objects (enables ducking behind things).
    sv_rcon_banpenalty : 0 :
    : Number of minutes to ban users who fail rcon authentication
    sv_rcon_maxfailures : 10 :
    : Max number of times a user can fail rcon authentication before being
    banned
    sv_rcon_minfailures : 5 :
    : Number of times a user can fail rcon authentication in
    sv_rcon_minfailuretime before being banned
    sv_rcon_minfailuretime : 30 :
    : Number of seconds to track failed rcon authentications
    sv_region : -1 :
    : The region of the world to report this server in.
    sv_rollangle : 0 : , "sv", "nf",
    "rep" : Max view roll angle
    sv_rollspeed : 200 : , "sv", "nf",
    "rep" :
    sv_runcmds : 1 : , "sv"
    :
    sv_sendtables : 0 :
    : Force full sendtable sending path.
    sv_showhitboxes : -1 : , "sv", "cheat"
    : Send server-side hitboxes for specified entity to client (NOTE: this
    uses lots of bandwidth, use on listen server only).
    sv_showimpacts : 0 : , "sv", "rep"
    : Shows client (red) and server (blue) bullet impact point
    sv_showladders : 0 : , "sv"
    : Show bbox and dismount points for all ladders (must be set before
    level load.)
    sv_skyname : 0 : , "a", "sv",
    "rep" : Current name of the skybox texture
    sv_soundemitter_filecheck : cmd :
    : Report missing wave files for sounds and game_sounds files.
    sv_soundemitter_flush : cmd :
    : Flushes the sounds.txt system (server only)
    sv_soundemitter_trace : 0 : , "sv", "rep"
    : Show all EmitSound calls including their symbolic name and the actual
    wave file they resolved to
    sv_soundscape_printdebuginfo : cmd :
    : print soundscapes
    sv_specaccelerate : 5 : , "a", "sv",
    "nf", "rep" :
    sv_specnoclip : 1 : , "a", "sv",
    "nf", "rep" :
    sv_specspeed : 3 : , "a", "sv",
    "nf", "rep" :
    sv_stats : 1 :
    : Collect CPU usage stats
    sv_stepsize : 18 : , "sv", "nf",
    "rep" :
    sv_stopspeed : 100 : , "sv", "nf",
    "rep" : Minimum stopping speed when on ground.
    sv_stressbots : 0 :
    : If set to 1, the server calculates data and fills packets to bots.
    Used for perf testing.
    sv_strict_notarget : 0 : , "sv"
    : If set, notarget will cause entities to never think they are in the
    pvs
    sv_suppress_viewpunch : 0 : , "sv", "rep"
    :
    sv_teststepsimulation : 1 : , "sv"
    :
    sv_thinktimecheck : 0 : , "sv"
    : Check for thinktimes all on same timestamp.
    sv_timeout : 65 :
    : After this many seconds without a message from a client, the client
    is dropped
    sv_unlag : 1 : , "sv"
    : Enables player lag compensation
    sv_unlockedchapters : 1 : , "a"
    : Highest unlocked game chapter.
    sv_voicecodec : 0 :
    : Specifies which voice codec DLL to use in a game. Set to the name of
    the DLL without the extension.
    sv_voiceenable : 1 : , "a", "nf"
    :
    sv_wateraccelerate : 10 : , "sv", "nf",
    "rep" :
    sv_waterdist : 12 : , "sv", "rep"
    : Vertical view fixup when eyes are near water plane.
    sv_waterfriction : 1 : , "sv", "nf",
    "rep" :

    mp_allowNPCs : 1 : , "sv", "nf"
    :
    mp_allowspectators : 1 : , "sv", "rep"
    : toggles whether the server allows spectator mode or not
    mp_autocrosshair : 1 : , "sv", "nf"
    :
    mp_autokick : 1 : , "sv", "rep"
    : Kick idle/team-killing players
    mp_autoteambalance : 1 : , "sv"
    :
    mp_buytime : 1 : , "sv", "rep"
    : How many minutes after round start players can buy items for.
    mp_c4timer : 45 : , "sv", "rep"
    : how long from when the C4 is armed until it blows
    mp_chattime : 10 : , "sv", "rep"
    : amount of time players can chat after the game is over
    mp_decals : 2000 : , "a"
    :
    mp_defaultteam : 0 : , "sv"
    :
    mp_facefronttime : 3 : , "sv", "rep"
    : After this amount of time of standing in place but aiming to one
    side, go ahead and move feet to face upper body.
    mp_fadetoblack : 0 : , "sv", "rep"
    : fade a player's screen to black when he dies
    mp_falldamage : 0 : , "sv", "nf"
    :
    mp_feetyawrate : 720 : , "sv", "rep"
    : How many degrees per second that we can turn our feet or upper body.
    mp_flashlight : 0 : , "sv", "nf"
    :
    mp_footsteps : 1 : , "sv", "nf"
    :
    mp_forcecamera : 0 : , "sv", "rep"
    : Restricts spectator modes for dead players
    mp_forcerespawn : 1 : , "sv", "nf"
    :
    mp_fraglimit : 0 : , "sv", "nf"
    :
    mp_freezetime : 6 : , "sv", "rep"
    : how many seconds to keep players frozen when the round starts
    mp_friendlyfire : 0 : , "sv", "nf",
    "rep" :
    mp_hostagepenalty : 13 : , "sv"
    : Terrorist are kicked for killing too much hostages
    mp_ik : 1 : , "sv", "rep"
    : Use IK on in-place turns.
    mp_limitteams : 2 : , "sv", "rep"
    : Max # of players 1 team can have over another
    mp_logecho : 1 :
    :
    mp_logfile : 1 :
    :
    mp_maxrounds : 0 : , "sv", "rep"
    : max number of rounds to play before server changes maps
    mp_playerid : 0 : , "sv", "rep"
    : Controls what information player see in the status bar: 0 all names;
    1 team names; 2 no names
    mp_restartgame : 0 : , "sv"
    : If non-zero, game will restart in the specified number of seconds
    mp_roundtime : 5 : , "sv", "rep"
    : How many minutes each round takes.
    mp_solidplayers : 1 : , "sv", "rep"
    : Set player solid in multiplayer mode, no pushback
    mp_spawnprotectiontime : 5 : , "sv", "rep"
    : Kick players who team-kill within this many seconds of a round
    restart.
    mp_startmoney : 800 : , "sv", "rep"
    : amount of money each player gets when they reset
    mp_teamlist : 0 : , "sv", "nf"
    :
    mp_teamoverride : 1 : , "sv"
    :
    mp_teamplay : 0 : , "sv", "nf"
    :
    mp_timelimit : 0 : , "sv", "nf",
    "rep" : game time per map in minutes
    mp_tkpunish : 0 : , "sv", "rep"
    : Will a TK'er be punished in the next round? {0=no, 1=yes}
    mp_weaponstay : 0 : , "sv", "nf"
    :
    mp_winlimit : 0 : , "sv", "rep"
    : max number of rounds one team can win before server changes maps
    muzzleflash_light : 1 : , "a", "cl"


    3.
    Bananite
  • 12y
    Eraser avatar
    Eraser Offline
    Member Joined 13y
    4,410 points Ranked 1035th
    open from 27005 to 27055
    MY AVATAR IS IRRELEVANT AGAIN!
  • 12y
    BigDog avatar
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    Admin Joined 13y
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    BigDog avatar
    BigDog
    Guard Dog
    1. I HAVE NO CLUE WHAT U SIAD
    2.In Console type cvarlist.... i guess
    3.its called mani mod << google it
    Once a Top Dog, Always a Top D avatar
    Mantra
    Once a Top Dog, Always a Top D

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