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compiling with a different name

A Forum Thread for Half-Life 2

having problems compiling a model under a different name than it was prior to decompiling it.

hey guys. I need a bit of help with something. so, I want to compile a model with a different name, but it messes the model up. say I wanted to take a v_model and rename it to something else. doing this does not work like it does in the Goldsource Engine, instead becoming invisible and spamming the console with errors. I have tried decompiling the model with Crowbar, renaming all of the files inside, and then recompiled it, but the hands are invisible. for reference, I am working with Source SDK Base 2006 and working for SMOD Redux Version 10 (V2)'s purposes. any help would be much appreciated. thanks for reading.
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    well idk shit about model compiling but I guess that sounds like it's forgotten the file path for the arm textures?

    There should be a something somewhere listing the materials the model is being linked with, check if everything's there before you compile
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    1. Renaming the model directly won't work since it doesn't changes the internal names it points to.
    2. Depends on what game/mod or type of v_model you are modifying.
    3. You also need to verify the Materials path.
    4. Some models have precompiled Axis in them so they may not work after straight up decompiles.
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