Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

Weapon skins with 2 reloads / draw animations - A Forum Thread for Counter-Strike: Source

How can you play both reload animations in an online server ? If I cant then how can I remove one of the 2 reload animations from the skins ?
  • mmeka12 avatar
    mmeka12 Joined 2y ago
    Offline
    149 points Ranked 66,476th
    6 medals 1 rare
    • Received thanks 50 times Medal icon
    • Returned 100 times Medal icon
    • One month a member Medal icon
    • Received thanks 5 times Medal icon
    • Reached 1,000 Points Medal icon
    • 6 months a member Medal icon
    2y
    2 reloads or 2 draw dont work on online server
    (Idk if he have sv pure -1 will work)
    skins who change the reload time doest work, i will show but the reload will be cut or will be in idle state until the time of reload end

    to remove the secon reload you need to decompile and edit your qc to remove the secon anim line.

    And compile he again and will be done (or atleast is my think)
    ????????‍♂️ Stonks ????
    URL to post:
  • TheZombieDon avatar
    TheZombieDon username pic Joined 3y ago
    I'm sleeping
    3,377 points Ranked 2,830th
    27 medals 4 legendary 4 rare
    • 30 submissions featured Medal icon
    • 2019 Top Contributor Medal icon
    • Reached 100 subscribers Medal icon
    • Returned 5000 times Medal icon
    • 10 submissions featured Medal icon
    • Returned 1000 times Medal icon
    2y 2y
    In Counter-Strike Source servers, custom skins are dependent on Source's vanilla models and animations, and none of the models have more than one animation sequence for reloading in online servers (10 times out of 10 this is the case). This isn't the case for offline servers though (bots, single player, etc). You would have to decompile the model, remove the animation sequence in the .qc file under what is most likely "reload2" or something of the sort.
    It will probably look like this - but with a "2" or "alt" or something of the sort.

    You'd remove all of that bit.

    Also remove it from the "DeclareSequence.qci" file (or just delete that file as a whole - it's generated upon compilation of the model). Once this is done, recompile everything with what you used to decompile the model (most likely 'crowbar') and replace the files with the newly compiled files and you should be good to go.
    [CS:GO Mod] Creator avatar
    Mantra
    [CS:GO Mod] Creator
    URL to post: