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Weapon skins with 2 reloads / draw animations

A Forum Thread for Counter-Strike: Source

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How can you play both reload animations in an online server ? If I cant then how can I remove one of the 2 reload animations from the skins ?

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  • mmeka12 avatar
    mmeka12 Joined 3mo ago
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    access_time 28d
    2 reloads or 2 draw dont work on online server
    (Idk if he have sv pure -1 will work)
    skins who change the reload time doest work, i will show but the reload will be cut or will be in idle state until the time of reload end

    to remove the secon reload you need to decompile and edit your qc to remove the secon anim line.

    And compile he again and will be done (or atleast is my think)
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  • TheZombieDon (Trickii) avatar
    TheZombieDon (Trickii) username pic Joined 1y ago
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    access_time 28d edit 28d
    In Counter-Strike Source servers, custom skins are dependent on Source's vanilla models and animations, and none of the models have more than one animation sequence for reloading in online servers (10 times out of 10 this is the case). This isn't the case for offline servers though (bots, single player, etc). You would have to decompile the model, remove the animation sequence in the .qc file under what is most likely "reload2" or something of the sort.
    It will probably look like this - but with a "2" or "alt" or something of the sort.

    You'd remove all of that bit.

    Also remove it from the "DeclareSequence.qci" file (or just delete that file as a whole - it's generated upon compilation of the model). Once this is done, recompile everything with what you used to decompile the model (most likely 'crowbar') and replace the files with the newly compiled files and you should be good to go.
    The Best CS:GO Mod Creator avatar
    Mantra
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