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animated sprite frame duration

A Forum Thread for Counter-Strike 1.6

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Hello there,
I'm creating an animated sprite and wondering if i can somehow set each frame's duration. Let's say it has 5 frames and I want frame #3 to be displayed for a longer time. Haven't found anything in SprWiz nor Sprite Explorer.

I only noticed you can make a .qc from an existing sprite, but I have no idea what some values inside mean:
//       ?   ?    width height
$frame  0   0   192   192

Thanks in advance.

edit: Also, can I re-use frames in the .qc somehow? I have a sort of fade-in/fade-out going on, half the frames are identical.


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  • hellmonja avatar
    hellmonja username pic Joined 4y ago
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    hellmonja avatar
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    You'll just have to make duplicates of frame 3 if you want that frame to last longer on screen. Animation doesn't work that way. Its frames per second is always constant so you can't specify how long a frame is shown. Variable frame exposure only happens during lag, which is an outside factor...
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