optimizing models (and a little help with texture)

A Forum Thread for Counter-Strike 1.6

Members see zero ads. Membership is 100% free
Like the tittle says, for optimizing a model is better low vert or low triangles? ported a model
from source with 36k vert, after reducing it with blender i endend on 9k vert counter (Or it blender sait.
) but compiled in hlmv sait 12k poly (i use a edited vercion of 1.6 with 386 poly count)
from that question i decided to ask here

other question i have is the amount of textures can affect the fps, the original port what made
have only have a 1 512x512 texture from all weapon (I sait, 512x512 body 512x512 from the eo and 512 textures from the other things),
i decided to take a time to make the model looks hd, by doing alot of parts of the original file and i ended to up of 92 bmp files lol, but the model look sighly more "HD", but in parts the textures looks resized and as a filter those that distort the image
one of the broken textures size is
i have imported them right from photoS cs 4 ( i dont have a real 16:9 and play with 1024x600)

i dont have thinked post the model bcs is a port and dont have any contact the original autor (Bailoom hd) but anyway i broken the model the meshes model in blender and uv maps but looks good, in summary ¿ya can say i can do in this case? i think is post will be a good start point.
(sorry for the stupid dramatical. the failed `´ , .) i ant good with all these thinks and are a spanish user lmao i thaken 10 m writting this, i will try to edit the post and fix any issue with he


Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code


Sign up to access this!
Sign up to access this!
Sign up to access this!


Sign up to access this!



  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • favorite 0
  • remove_red_eye 104
  • access_time 6d
  • access_time 6d

More from Submitter


More Modeling Threads